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Boner over RIFT

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Private McDoggy:

This game ain't my cup of tea

Hiiro3293:


--- Quote from: Grumpy on January 08, 2011, 02:04:24 AM ---Until there is a game without a type of Generic Races that are called different names to sound different(ex: High Elves, Dark Elves)with a generic Hunter Healer Warlock etc. class system with some talent tree that almost renames the skills, and equipment that has different classifications (ex:epic, legendary,common etc.), with a small storyline maybe through the first 5-10 levels of the game, then almost every game with labeled as a "WoW copy.

Honestly, most MMORPG's bring something new to the table but the rest is quite similar, leaving with practically the same generic system. I think having a story from the beginning levels to the end would be really helpful. The game Maplestory (although 2D and not amazing) incorporates a story from levels 1-50, which leaves another 150 levels of grinding but it is slowly getting there.

Another interesting feature from Fallout Online, which is kind of a current work in progress, is that is doesn't have classes. Personally I think this is a neat feature since you will probably be able to build your character the way you want. For example, a little bit of Gun Skill but also First Aid Skill.

Although I am not sure if FO will ever become made, I think if it does, it will become a great success because of how it is so set apart from the other games.

--- End quote ---
The classes in RIFT work so you can pick one of four main archetypes to build on (Mage, Rogue, Warrior, Cleric) and then add up to three talent trees. I chose Mage - Necromancer, Warlock and Chloromage?  So I use both types of main death magics and life magic, I am probably going to change it to Archon though, just doesn't seem right to me.

Grumpy:

So it's like instead of having 3 talent trees with different categories and only being able to max one; it's having six and you get to max all of them?

Hiiro3293:


--- Quote from: Grumpy on January 08, 2011, 02:27:42 AM ---So it's like instead of having 3 talent trees with different categories and only being able to max one; it's having six and you get to max all of them?

--- End quote ---
Say you take the Mage archetype you can chose three classes: Elementalist, Warlock, Pyromancer, Stormcaller, Archon and Necromancer
Say I want to be mostly a necromancer, but have SOME buffs and a few extra Damage over Time spells, Well I would put most of my points into Necromancy, a couple handfuls into Warlock for the DoTs, and a few into Archon for buffs.


Grumpy:

I understand that, I am just basically saying it is not a very innovative idea.

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