Author Topic: MA5C ICWS Assault Rifle  (Read 27312 times)

The MA5C Individual Combat Weapon System

I have finally finished a fully working weapon that is worthy of being posted for download on the forums

First off: This is modeled to be the CMT's (custom mapping team) SPV2 version of the MA5C, which was made for Halo: Custom Edition.



Features:

-Custom Model (currently version 6 from the original concept)

-Custom Sounds

-On Demand reloading animation and ammo limit (32)

-The decorative holes in the side of the gun are actually holes, not cylinders

-Custom Bullet and Shell models

-Readying Animation (yes it works properly for those who know of my previous predicaments)

-Shortened overall length per user comments

-Improved upper-forward section



Known Bugs:

-The firing animation i made for it won't work/play

-Shell model won't work

-The moving parts are abit buggy in the animations (i'm not the best animator)



Video: http://www.youtube.com/watch?v=jFG8ATRqoq0

Pics:
In MS3D:


Ingame:



Its so easy, a duck could use it:

OK! The MA5C is finished!!!

New Link: http://www.mediafire.com/?1xh1rapea77euec
Ok I fixed the link, and the model has a few more details (bolts, etc.)

Please report any problems or bugs so i can right them.
« Last Edit: February 26, 2011, 03:51:40 PM by Midway Sentinel »

lovey. One question - Why r hands grey.

its a brownish color, sort of like gloves


really high poly
gross triangulation
other wise ok.


Pretty good work, little bit of it should be polished though, I know I couldn't do that.

I would flatshade it a bit more.
Pretty good work, little bit of it should be polished though, I know I couldn't do that.
Become better at posting Kb.

YES. Sentinel, this is what the RTB assault rifle couldn't do.
But you did it.









Note-When I posted this, my dog vomited XD

The model is loving huge.

Looks high poly as forget.


I like models like that.
so do i, but it looks terrible if it's done badly, like the triangulation here. and it doesn't really look good with many other weapons.

so do i, but it looks terrible if it's done badly, like the triangulation here. and it doesn't really look good with many other weapons.

oh, wait-OH.

Ew. Might want to fix up on a few parts there...

yeah, my modeling method can be a little sloppy sometimes