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| Colonies mod |
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| heedicalking:
Classes, if implemented, would be able to be chosen the second you spawn. Once chosen, they cannot be changed. Classes would allow you to create and use certain things. For example, the warrior class would allow you to excel in the most powerful weapons and heavy armor, but would cause you to be weak in agility and other things. There would be two types of classes you could pick. Your Primary Classes, such as Warrior, Archer, and Pirate. Then there would be your Secondary Classes, such as Cook, Engineer, and Harvester. For crafting, you will be able to craft a forge using 30 stone, then use that forge to craft swords and such. Woodworking tables would be used to craft parts for siege weapons such as catapults. Those parts would go into your inventory, then you would be able to assemble them anywhere. No use making a catapult in your base when your enemy is across the sea. |
| Block_cop:
--- Quote from: heedicalking on January 22, 2011, 02:18:03 PM ---Classes, if implemented, would be able to be chosen the second you spawn. Once chosen, they cannot be changed. Classes would allow you to create and use certain things. For example, the warrior class would allow you to excel in the most powerful weapons and heavy armor, but would cause you to be weak in agility and other things. There would be two types of classes you could pick. Your Primary Classes, such as Warrior, Archer, and Pirate. Then there would be your Secondary Classes, such as Cook, Engineer, and Harvester. For crafting, you will be able to craft a forge using 30 stone, then use that forge to craft swords and such. Woodworking tables would be used to craft parts for siege weapons such as catapults. Those parts would go into your inventory, then you would be able to assemble them anywhere. No use making a catapult in your base when your enemy is across the sea. --- End quote --- Not what i had in mind for the classes but that works perfectly. Great job heed. |
| comr4de:
Will vehicle spawning require money again? I remember before you abandoned this project you had this enabled. Will you continue to implement building burning? I remember that a lot of people disliked that feature. Also I assume that only engineers can build. Will this be true? |
| heedicalking:
Vehicles will cost money, but I am considering making them spawned using your inventory, not the vehicle spawns. That way you can deploy them anywhere. Building burning will be allowed, but the cost to produce the "fire" will be increased, it won't spread as fast, and will only work on smaller bricks, not giant baseplates. Anyone can build, but engineers would be able to build "technical" things with less resources. Lets say a catapult takes 300 wood, for a engineer, it may only take 200 wood. |
| comr4de:
--- Quote from: heedicalking on January 23, 2011, 10:20:09 AM ---Vehicles will cost money, but I am considering making them spawned using your inventory, not the vehicle spawns. That way you can deploy them anywhere. Building burning will be allowed, but the cost to produce the "fire" will be increased, it won't spread as fast, and will only work on smaller bricks, not giant baseplates. Anyone can build, but engineers would be able to build "technical" things with less resources. Lets say a catapult takes 300 wood, for a engineer, it may only take 200 wood. --- End quote --- 20 catapults outside your castle what you do |
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