| Blockland Forums > Modification Help |
| A slight problem with my script. |
| (1/1) |
| JamestheLeet:
--- Code: ---datablock ParticleData(CameraParticleA) { dragCoefficient = 3; gravityCoefficient = -0.0; inheritedVelFactor = 1; constantAcceleration = 0.0; lifetimeMS = 600; lifetimeVarianceMS = 0; textureName = "./cookie.png"; spinSpeed = 0.0; spinRandomMin = 0.0; spinRandomMax = 0.0; colors[0] = "1 1 1 1"; sizes[0] = 1.50; times[1] = 1.5; useInvAlpha = false; }; datablock ParticleEmitterData(CameraEmitterA) { ejectionPeriodMS = 6.5; periodVarianceMS = 0; ejectionVelocity = 1.0; velocityVariance = 0.6; ejectionOffset = 0.5; thetaMin = 1.5; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "CameraParticleA"; useEmitterColors = 0; }; datablock ParticleData(playerTeleportParticleB) { dragCoefficient = 3; gravityCoefficient = -0.0; inheritedVelFactor = 1; constantAcceleration = 0.0; lifetimeMS = 1500; lifetimeVarianceMS = 10; textureName = "./cookie.png"; spinSpeed = 0.0; spinRandomMin = 0.5; spinRandomMax = 1.0; colors[0] = "1 1 1 1"; sizes[0] = 0.25; times[0] = 1; times[1] = 0.5; useInvAlpha = false; }; datablock ParticleEmitterData(playerTeleportEmitterB) { ejectionPeriodMS = 10.5; periodVarianceMS = 1.0; ejectionVelocity = 1.0; velocityVariance = 0.6; ejectionOffset = 0.5; thetaMin = 1.5; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "playerTeleportEmitterB"; useEmitterColors = 0; }; datablock ParticleData(playerTeleportParticleA) { dragCoefficient = 3; gravityCoefficient = -0.0; inheritedVelFactor = 1; constantAcceleration = 0.5; lifetimeMS = 200; lifetimeVarianceMS = 100; textureName = "./cookie.png"; spinSpeed = 0.5; spinRandomMin = 0.1; spinRandomMax = 0.5; colors[0] = "1 1 1 1"; sizes[0] = 1; times[0] = 1; times[1] = 0.5; useInvAlpha = false; }; datablock ParticleEmitterData(playerTeleportEmitterA) { ejectionPeriodMS = 10.0; periodVarianceMS = 1.0; ejectionVelocity = 1.5; velocityVariance = 10.0; ejectionOffset = 0.5; thetaMin = 1.5; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "playerTeleportEmitterA"; useEmitterColors = 0; }; --- End code --- I tested this on my server, but it didn't seem to work. Also, Is it possible to make a custom texture for an admin orb? 3000 post yey. |
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