| Blockland Forums > Modification Help |
| What is overrideAdvance? |
| (1/1) |
| -Jetz-:
When creating a particle emitter datablock, there's a variable called "overrideAdvance." It's set to false by default, but setting it to true doesn't seem to change anything. --- Quote ---datablock ParticleEmitterData(ParticleEmitter) { ejectionPeriodMS = 100; periodVarianceMS = 0; ejectionVelocity = 2.0; velocityVariance = 1.0; ejectionOffset = 0.5; thetaMin = 0; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = " "; useEmitterColors = 0; }; --- End quote --- I've found no documentation for this anywhere, and in some old bits of Torque engine code I've read it doesn't seem to do anything. The only check I could see for it set to true was the commented out error: "Not going to work. Fix it!" Does anyone know what this does or was supposed to do? |
| Truce:
--- Quote ---ParticleEmitter contains a field called overrideAdvance which enables or disables an error-correction feature that is not well understood. In TGE, overrideAdvance defaults to false, meaning that the error-correction is normally performed. --- End quote --- Source: http://www.torquepowered.com/community/forums/viewthread/61359/1#comment-452504 |
| lordician:
Silly variable. :o I never thought about researching it, though i found it a rather interesting variable too. |
| -Jetz-:
--- Quote from: Truce on January 11, 2011, 04:22:29 PM ---Source: http://www.torquepowered.com/community/forums/viewthread/61359/1#comment-452504 --- End quote --- So it does something, but it mostly says to just try it and see. Weird, since it usually seems to have no effect and the situations for its use aren't clearly outlined. |
| Navigation |
| Message Index |