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1024 byte scripting contest
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Resonance_Cascade:

--- Quote from: Demian on January 19, 2011, 11:27:19 AM ---So you got that thing working then? I though it only generated terrain from actual .ter files?

--- End quote ---

It does - but I'm generating .ter files using TGE's inbuilt terraformer, hence being under 1000 bytes :cookieMonster:
phflack:
seems like truce is recreating inf mining, in a smaller file :o
Nexus:
That doesnt look like torque, what the heck?  I have no idea what you are doing in that compression system of yours, with all the weird symbols.
DrenDran:

--- Quote from: Nexus on January 19, 2011, 08:43:01 PM ---That doesnt look like torque, what the heck?  I have no idea what you are doing in that compression system of yours, with all the weird symbols.

--- End quote ---
The symbols like ÈÃÂ are in quotes in the code he showed.
So it's probably a part of the compression, but I haven't looked real closely.
But symbols like ÈÃÂ can be in strings, but not variable names.
ZSNO:

--- Quote from: DrenDran on January 19, 2011, 08:48:09 PM ---The symbols like ÈÃÂ are in quotes in the code he showed.
So it's probably a part of the compression, but I haven't looked real closely.
But symbols like ÈÃÂ can be in strings, but not variable names.

--- End quote ---
They are "place holders" for the actual code which is then put it by the decoder.(If I'm right)
So you can have different symbols, and have them decoded as different things.
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