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| The Industrial Jungle |
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| Demian:
Stop it! D= I wanna plaaay. D= |
| rkynick:
Server is up and I'm making great strides. Yesterday I set up the advanced terrain system as per Devastator, (though to a lesser degree) Drakorp & Truce's designs. There are 4 levels of elevation, and each level has different resource income min/max values. I also made a visual display of how many resources are on a tile as per Devastator's suggestion. There is also a new 8x8 mode where every tile is an 8x8 brick. Also a great deal of combat rebalances. Today's plan: - New behind the scenes system for handling unit & building construction [DONE] - New units [started] - Mercenary [DONE] - Horse Archer [] - Skirmisher [] - Brute [] - Siege Weaponry [] - Ram (B damage) - Ballista (P damage) - Catapult (S damage) - Buildings [] - Advanced Diplomacy [] - Combat Rebalances [] - Archers have 'offensive armor bonuses' so they take less damage when attacking and more when being attacked [] - Make dissolving territory more costly to your movecount [DONE] |
| Nethog:
--- Quote from: Demian on January 17, 2011, 09:46:54 AM ---Stop it! D= I wanna plaaay. D= --- End quote --- |
| Demian:
--- Quote from: Nethog on January 17, 2011, 03:57:15 PM --- --- End quote --- Stop. Torturing. Me. :< |
| Nethog:
--- Quote from: Demian on January 17, 2011, 04:29:27 PM ---Stop. Torturing. Me. :< --- End quote --- If it helps. I didnt play it. |
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