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The Industrial Jungle

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Demian:

Stop it! D= I wanna plaaay. D=

rkynick:

Server is up and I'm making great strides.

Yesterday I set up the advanced terrain system as per Devastator, (though to a lesser degree) Drakorp & Truce's designs.
There are 4 levels of elevation, and each level has different resource income min/max values.
I also made a visual display of how many resources are on a tile as per Devastator's suggestion. There is also a new 8x8 mode where every tile is an 8x8 brick.
Also a great deal of combat rebalances.


Today's plan:
- New behind the scenes system for handling unit & building construction [DONE]
- New units [started]
 - Mercenary [DONE]
 - Horse Archer []
 - Skirmisher []
 - Brute []
 - Siege Weaponry []
   - Ram (B damage)
   - Ballista (P damage)
   - Catapult (S damage)
- Buildings []
- Advanced Diplomacy []
- Combat Rebalances []
 - Archers have 'offensive armor bonuses' so they take less damage when attacking and more when being attacked []
 - Make dissolving territory more costly to your movecount [DONE]


Nethog:


--- Quote from: Demian on January 17, 2011, 09:46:54 AM ---Stop it! D= I wanna plaaay. D=

--- End quote ---


Demian:


--- Quote from: Nethog on January 17, 2011, 03:57:15 PM ---

--- End quote ---
Stop. Torturing. Me. :<

Nethog:


--- Quote from: Demian on January 17, 2011, 04:29:27 PM ---Stop. Torturing. Me. :<

--- End quote ---
If it helps.
I didnt play it.

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