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The Industrial Jungle
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rkynick:

--- Quote from: rkynick on January 17, 2011, 03:55:00 PM ---Today's plan:
- New behind the scenes system for handling unit & building construction [DONE]
- New units [started]
 - Mercenary [DONE]
 - Horse Archer [DONE]
 - Skirmisher []
 - Brute [DONE]
 - Siege Weaponry []
   - Ram (B damage)
   - Ballista (P damage)
   - Catapult (S damage)
- Buildings []
- Advanced Diplomacy []
- Combat Rebalances [DONE]
 - Archers have 'offensive armor bonuses' so they take less damage when attacking and more when being attacked [DONE]
 - Make dissolving territory more costly to your movecount [DONE]


--- End quote ---

Also new data dump.
rkynick:
Updates:

IJ system
-Added functionality for switching between data-sets

-Added $IJ_R_global modifier
 - 0: resources by tile  1: resources by nation
-Added $IJ_tfade modifier
 - 0: normal  1: territory dissolves without any maintaining units present

-Resources
 -Depletion added
 --resources may have their income lowered in a tile after x amount of time of active harvesting
 -Automatic Generation added
 --resources may be automatically generated per tick on a nation instead of a tile basis.

-Units
 -Added $IJ_A_maintains variable
 -- 0: does not preserve territory   1: preserves territory during tfade
 -Added $IJ_A_spreads variable
 -- 0: regular  1: creates territory on tick
 -Added $IJ_A_hplost variable
 -- 0: regular  #: # hp is lost per tick
 -Added $IJ_A_buildreq variable
 -- 0: regular  #: requires a specific unit in tile to construct

Client
-Various updates. Primarily, resource overview shows resource values at a glance.

Data Set 1 [IJ] Classic
-Missionary unit. Like a monk but only +1 healstack but has 2 move.

Data Set 2 [PR] Probe
Dataset created.
-Probe, Factory, Solar, Miner, Scavenger, Escort, Guardian, Bomber, Punisher, Jackal, Restorer, Titan, and Transport units added.
-Scrap, Energy, Circuitry, Probe, and Artifact resources added
-Tiles are destroyed by meteors at random
-Tfade 1
-R_global 1
-Tiles do not require a unit present to claim; all tiles cost 20 probe to claim. A probe is created in newly claimed tiles
-Probes spread territory
-Probe resource is generated automatically at 1/tick rate.
-Artifact resource naturally depletes itself.
-Object is to launch the most artifact transports and thus gain the most score before the map is destroyed.
Prodigy:
When will the server be up? This game looks interesting and I want to try it...
rkynick:
I will be hosting today.

I'm looking to move on to another project shortly so I will be transitioning out of IJ and polishing it for a quiet modification discussion release.
Mainly, I'd like to drum up enough support that someone will host it in my wake.
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