| Blockland Forums > Modification Help |
| The Industrial Jungle |
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| rkynick:
--- Quote from: rkynick on January 17, 2011, 03:55:00 PM ---Today's plan: - New behind the scenes system for handling unit & building construction [DONE] - New units [started] - Mercenary [DONE] - Horse Archer [DONE] - Skirmisher [] - Brute [DONE] - Siege Weaponry [] - Ram (B damage) - Ballista (P damage) - Catapult (S damage) - Buildings [] - Advanced Diplomacy [] - Combat Rebalances [DONE] - Archers have 'offensive armor bonuses' so they take less damage when attacking and more when being attacked [DONE] - Make dissolving territory more costly to your movecount [DONE] --- End quote --- Also new data dump. |
| rkynick:
Updates: IJ system -Added functionality for switching between data-sets -Added $IJ_R_global modifier - 0: resources by tile 1: resources by nation -Added $IJ_tfade modifier - 0: normal 1: territory dissolves without any maintaining units present -Resources -Depletion added --resources may have their income lowered in a tile after x amount of time of active harvesting -Automatic Generation added --resources may be automatically generated per tick on a nation instead of a tile basis. -Units -Added $IJ_A_maintains variable -- 0: does not preserve territory 1: preserves territory during tfade -Added $IJ_A_spreads variable -- 0: regular 1: creates territory on tick -Added $IJ_A_hplost variable -- 0: regular #: # hp is lost per tick -Added $IJ_A_buildreq variable -- 0: regular #: requires a specific unit in tile to construct Client -Various updates. Primarily, resource overview shows resource values at a glance. Data Set 1 [IJ] Classic -Missionary unit. Like a monk but only +1 healstack but has 2 move. Data Set 2 [PR] Probe Dataset created. -Probe, Factory, Solar, Miner, Scavenger, Escort, Guardian, Bomber, Punisher, Jackal, Restorer, Titan, and Transport units added. -Scrap, Energy, Circuitry, Probe, and Artifact resources added -Tiles are destroyed by meteors at random -Tfade 1 -R_global 1 -Tiles do not require a unit present to claim; all tiles cost 20 probe to claim. A probe is created in newly claimed tiles -Probes spread territory -Probe resource is generated automatically at 1/tick rate. -Artifact resource naturally depletes itself. -Object is to launch the most artifact transports and thus gain the most score before the map is destroyed. |
| Prodigy:
When will the server be up? This game looks interesting and I want to try it... |
| rkynick:
I will be hosting today. I'm looking to move on to another project shortly so I will be transitioning out of IJ and polishing it for a quiet modification discussion release. Mainly, I'd like to drum up enough support that someone will host it in my wake. |
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