| Blockland Forums > Modification Help |
| Finding the %client from the %player |
| (1/1) |
| Nexus:
If I have a function such as --- Code: --- function Armor::onTrigger(%datablock, %player, %slot, %var) --- End code --- is there a way to find client connected to the %player? 1. input %client.player 2. ??? 3. output %client 4. Profit |
| Headcrab Zombie:
%player.client? |
| Nexus:
--- Quote from: Headcrab Zombie on January 16, 2011, 12:46:47 PM ---%player.client? --- End quote --- Is that possible? I thought there was some sort of branching tree type of parenting where you could parent down from the client to it's player, but not directly back up. Testing now. |
| Headcrab Zombie:
You can go %client.player.client.player.client.player.client.player...... as much as you want, although it's completely pointless. |
| Nexus:
ok, it works. I never really knew that, and it makes me feel dumb now. Locking now, I guess |
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