| Blockland Forums > General Discussion |
| The client event topic! |
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| morningstar:
Well, I have spent all of my life compiling a bit of info on client events (which are in all of my builds for Pete's sake!). This is thread in which I share all (of my limited) info on this topic. Colors: <color:AAAAAA> - Light Grey <color:002354> - Dark Blue <color:00FFFF> - Light Blue <color:0000FF> - Standard Blue <color:00C800> - Green <color:FFFF00> - Yellow <color:F9F9F9> - White If you want to have a break an make your client (only in center print) be in two different lines, you type in <br> into your client event. That's all I know. If you know anything else, feel free to post your client eventing knowledge here. |
| Nexus:
RGB Code: ###### can be broken down to RR-GG-BB each two characters is the intensity of that color each set of two numbers, each number being 0-F (f is fifteen), has a combined value ranging from 0-255 the first value is multiplied by 16, and the second one is added to that Example: 002354 00 red - 23 green - 54 blue 0(16) + 0 = 0 red 2(16) + 3 = 35 green 5(16) + 4 = 84 blue The closer your numbers are to 0, the darker it gets. 000000 is pure black, FFFFFF is pure white, FF0000 is red, 550000 is a much darker red, FFFF00 is yellow, and so on. Bitmapping: bitmaps can be called with the code <bitmap:location> for default bitmaps, you do not need the location, just the name. Example: <bitmap:water> makes a blue textured square. if you have an addon that requires a bitmap, you can locate it with <bitmap:add-ons/addonName/folder/image.png> also, there are backslash "\" commands that can save you a little bit of time. \c# canns up a color depending on what number # is \n does the same as <br> |
| Dillpickle:
Kbye |
| phflack:
--- Quote from: Nexus on January 16, 2011, 10:53:25 PM ---Example: 002354 00 red - 23 green - 54 blue 0(16) + 0 = 0 red 2(16) + 3 = 35 green 5(16) + 4 = 84 blue --- End quote --- i thought they were multiplied together, because numeric is 0-255 i think, 162 - 1 (for 0) |
| Blaze0:
A VCE tip of mine. Useful for fortwars, or pissing others off. OnActivate<Self<FireRelay OnRelay<Self<FireRelay OnRelay<Self<VCEIfValue <var:pl:firing> == 1 OnVariableTrue<Player<SpawnProjectile [Gravity Rocket] -----------I Fire rockets by the hold of the mouse! |
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