Author Topic: The client event topic!  (Read 3619 times)

How is white F9F9F9?

Anyways, if you can't fit everything on one event, take how long the first one is and multiply it by 1000 and use that as the delay for the next event.

How is white F9F9F9?

Anyways, if you can't fit everything on one event, take how long the first one is and multiply it by 1000 and use that as the delay for the next event.
a darkish white -> grey

no, that's dumb.  There would be doubles and no prime numbers. the way I showed you gets all numbers exactly once.
so, it can't talk? i know it can't
i'll see if fa is the same as af next time i'm playing..
also, with your method, what would ff be?
16*16 = 256, + 16 = 272, ooh look, it went over the maximum!

To expand on Blaze's tip, instead of relays, use printDecrements. That way, it is client sided; you keep the event loop even after you die.

0 onActivate -> self -> decrementPrintCount -> 9
0 onActivate -> self -> decrementPrintCount -> 1

100 onPrintCountUnderflow -> self -> decrementPrintCount -> 9
100 onPrintCountUnderflow -> self -> decrementPrintCount -> 1

onPrintCountUnderflow -> self -> VCE if Value -> ...

(Make sure to make a delay)

Also, you may want to make the activate event disable itself as to not allow anyone else to 'steal' your event loop.

hmm, you don't keep the relay loop on death? i thought you did, it's just that print counts can target the client directly without need of VCE
and the minimum delay for a print loop is 33 i think, and there can be multiple loops on the same brick so no need to disable the input :D

so, it can't talk? i know it can't
i'll see if fa is the same as af next time i'm playing..
also, with your method, what would ff be?
16*16 = 256, + 16 = 272, ooh look, it went over the maximum!

You are excellent at math. (0-F) is the same as (0-15)
Lets count, just to keep it easy for you
0-0
1-1
2-2
3-3
4-4
5-5
6-6
7-7
8-8
9-9
10-A  <-- This is where it gets tricky!
11-B
12-C
13-D
14-E
15-F

FF = 15(16) + 15 = 255

unless you wish to invent a new way to do math.

Wait, what are you talking about when you say that something can't talk? Now I'm confused.

Here's a Varible tip : OnActiviate>Player>VCEmodVarible:<Var:pl:BLID> :10725:
                                 OnvaribleTrue>Player>Additem>Sword

Whats standard purple and the types of fonts?

Here's a Varible tip : OnActiviate>Player>VCEmodVarible:<Var:pl:BLID> :10725:
                                 OnvaribleTrue>Player>Additem>Sword

Whats standard purple and the types of fonts?
*cough*

*cough*
looks useful

Here's a Varible tip : OnActiviate>Player>VCEmodVarible:<Var:pl:BLID> :10725:
                                 OnvaribleTrue>Player>Additem>Sword

Whats standard purple and the types of fonts?
VCEmodVariable changes the value, not tests it, and you cannot change a player's id.  You would use VCEIfValue.


oh look basic events everybody knows

You make me feel bad.  :C 
Anyone know how to change the font of client events?  It bugged me for SO long.

At first I thought you were confusing client sided addons for events.
Then I realized you meant client-targeted events.

<bitmap:base/client/ui/ci/skull>
Displays bitmaps.
<font:impact:64>
Changes size and font