Author Topic: [BAN] - Blockland Alliance Navy - aeiou  (Read 112158 times)

Rediac is dummie because he still doesn't understand whats going on.
Neither do I

Alternate Reality Game.  Ace is just doing a role play.  He hides info, we decode it, we post.  It fun :P

Yeaah and there's lots of small clues like his signature being our id's etc etc.
Happy now jam? :L
« Last Edit: June 21, 2011, 02:19:45 PM by fawkes.. »

Yeaah and there's lots of small clues like his signature being our id's ect ect.
It's "etc" hence etcetera :c

mm anyway. Wouldn't this all fit in to something like when we had Ace stranded. Some of the members may remember that. But in the end it was kinda fun to fit together the puzzle. It was like a mystery thing, so find the clues and build the picture up. We finally came to the point that he was stuck in a rift for a while to be spat out rather far away. After that we had a search fleet go after him :L

i didn't know we found him. i just thought we lost all of ghouls fleet and most of com's.

I was phasing those ships out anyways, the new lily and citation classes helped fill that gap.

Well boys, your friendly neighborhood hoster is finally out of school.  Yey. 

Im planning on joining this clan.

Im planning on joining this clan.
Have you started your app?


Comad needs to look at the finished city and tell us what he thinks.  Also, to avoid console spam, all builder who use a duplicator must have one brick with an emitter.  For some reason, if you don't have a brick with an emitter, the duplicator adds a line to the console for every brick it places.  That's a lot of lines for those skyscrapers we built. 

We finished it :D


All we have left is eventing. Good work everyone.

Actually, there are still a couple loose ends to tie up. We'll finish those tomorrow.  Also, if we have any scripters other than myself who want to edit the gamemode, go for it.  I've got a plate full with the events.

Things that need completion:
1. Eventing the tank/compound. Gad knows full well what this entails. The ammo carrier is near the roadblock, that is where you get tank shell.
2. Eventing the laser fence and generator. Put the generator piece in the strip mall. The key color is red. The red halftrack in the city has a glowing gren canister, that's the fuel.
3. Building bunker in governor compound. I already made the room, someone needs to decorate it.
4. Some spawns behind the compound, in front of strip mall. Don't go overboard with this. This is the only time more zombies should be introduced.
5. Event radio at outpost. It should order the team to go to the city and return to the outpost with the docs. When they return, it should either congratulate them (good ending) or condemn them to death and apologize with the line "This was how it was meant to end anyways."
6. Lightpoles in city.
7. Decorating generator control room on outpost map
8. Add shuttle transition. I will do this myself when I get back.
9. Turn off raycasting on outpost underground section OR finish building/eventing it, mainly the elevators and stuff. If someone wants do decorate the bedrooms be my guest.
10.Sewers are perfect as they are now. Don't mess with them.
11. Dupe another medic apc next to the compound tank.
12. Add checkpoints At fort village, outpost factory, and red warehouse. This can be done with default addons and disabling the player zombies option in the ZAPT minigame menu.
13. Event the endings. Good ending requires laser fence to be operational. Otherwise the battlestars nuke you from orbit.
14. Delete the witch tank in village
15. Fix the spawn weapons. The ammo needs to match the gun in the rack.
16. Experiment with an alternate form of panel system. Buttons would work, or perhaps everyone being buckled up in dropship. Dont implement it yet. I would like to make the final call on that.
17. Double check city for missing bricks in the towers.
18. Delete the leftover vehicle outside the maps. I would appreciate someone sending me a save file with JUST the vehicles.
19. Save it and send me file. After that feel free to take down the server until I come back. Don't release it just yet, I would like to check personally that it all works. With a release party ;)
~script stuff~
1. Nerf the smokers. There needs to be some sort of indication of the location of the smoker for the player being strangled. If you can't figure this out nevermind.
2.Add an option to disallow all Player respawn.
3.DO NOT FIX THE KEY TO USE A SECONDARY HEALTH SLOT. LEAVE IT AS A PRIMARY WEAPON. It is fine the way it is. I want it to stay like that.
4. If this is finished, send it to me as well.

I might add things to this list so check again tomorrow.
« Last Edit: June 24, 2011, 02:46:31 AM by comr4de »

Oh also no more mines. Seriously.