| Blockland Forums > Modification Help |
| Sun Lightning Changes |
| << < (2/3) > >> |
| Resonance_Cascade:
transmitDataBlocks(); |
| Bauklotz:
No, that function does not fix it. Secondly, that announces a global message. |
| Bauklotz:
Nevermind, found it myself. --- Code: --- if(!isObject(Sun)) { for(%i=0;%i<MissionGroup.getCount();%i++) { %obj = MissionGroup.getObject(%i); if(%obj.getClassName() $= Sun) { %obj.setName("Sun"); break; } } if(!isObject(Sun)) return; } Sun.setName("Old_Sun"); new Sun(Sun : Old_Sun) { color = %sun SPC %sun SPC %sun SPC 1; }; Old_Sun.delete(); --- End code --- |
| Truce:
--- Quote from: Bauklotz on January 20, 2011, 07:25:01 AM ---Nevermind, found it myself. --- End quote --- That is exactly what Amade told you to do over 13 hours ago. |
| Tom:
You might want to try to mess with this for a less hacky method: --- Quote ---Added consolemethod simObject.inspectPostApply - Simulates clicking 'apply' after making changes in the editor. --- End quote --- I don't know if it will work or not. |
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