Blockland Forums > Modification Help
Sun Lightning Changes
Resonance_Cascade:
transmitDataBlocks();
Bauklotz:
No, that function does not fix it.
Secondly, that announces a global message.
Bauklotz:
Nevermind, found it myself.
--- Code: --- if(!isObject(Sun)) {
for(%i=0;%i<MissionGroup.getCount();%i++) {
%obj = MissionGroup.getObject(%i);
if(%obj.getClassName() $= Sun) {
%obj.setName("Sun");
break;
}
}
if(!isObject(Sun))
return;
}
Sun.setName("Old_Sun");
new Sun(Sun : Old_Sun) { color = %sun SPC %sun SPC %sun SPC 1; };
Old_Sun.delete();
--- End code ---
Truce:
--- Quote from: Bauklotz on January 20, 2011, 07:25:01 AM ---Nevermind, found it myself.
--- End quote ---
That is exactly what Amade told you to do over 13 hours ago.
Tom:
You might want to try to mess with this for a less hacky method:
--- Quote ---Added consolemethod simObject.inspectPostApply - Simulates clicking 'apply' after making changes in the editor.
--- End quote ---
I don't know if it will work or not.