| Blockland Forums > Modification Help |
| Minigame Functions - Testing TeamName |
| (1/2) > >> |
| Nexus:
How do I test the team a client is in during a minigame? My guess is %client.teamName, but I am getting weird results when I rest it. |
| Destiny/Zack0Wack0:
With TDM? Or what? |
| Nexus:
Just a regular minigame. No special addons. |
| Space Guy:
Clients do not have a team in the default game - "Team Chat" will instead send a message to all people in the same minigame as you. (This + Invite Only makes a private chat possible) The way to find a client's team for the Team Deathmatch mod is %client.tdmTeam, a number from -1 to 5. The name of the team is %client.minigame.teamName[%client.tdmTeam]. If making your own mod, do not use %client.team as a variable - this interferes with default global chat and will make it so other people can't hear you at all. |
| Nexus:
Alright, I didn't know default minigames had no teams. So, I looked in the TDM code, and I am pretty sure the variable I'm looking for is %client.tdmteam. I assume if they are in the first team, then the variable %client.tdmteam is 1, second would be 2, and so on. Unless someone tells me otherwise, I guess this problem is solved. |
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