Blockland Forums > Modification Help
Minigame Functions - Testing TeamName
<< < (2/2)
Destiny/Zack0Wack0:
Try reading Space Guy's post, it explains everything you needed to know.
Space Guy:
-1 = no team
"" = no team (shouldn't happen unless the game mode is teams-disabled)
0 = team 1
1 = team 2
...
5 = team 6
Nexus:
ok, thanks.

I read through it, and for some reason I forgot the for() statement started with zero, not one.  I guess I assumed that no team would be false, and therefore 0.  Locking now, thanks for the help.
Navigation
Message Index
Previous page

Go to full version