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| Mod making contest 3 - DrenDran's Salvage gamemode wins! |
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| Nethog:
--- Quote from: Azerath on February 27, 2011, 12:29:54 PM ---It's pretty cool, but I know that anything that is suppose to be large is going to have more poly's than less, so I don't have too many complaints. --- End quote --- 2300 :o |
| takato14:
--- Quote from: Gravity Cat on February 27, 2011, 07:17:43 AM ---Actually, that was on purpose :P [Edit] --> ??? Fixed the sight texture, made icon and CI. --- End quote --- Dude what did you do? and how. ._. |
| Gravity Cat:
--- Quote from: takato14 on February 27, 2011, 12:47:29 PM ---Dude what did you do? and how. ._. --- End quote --- The CI? Just added a shadow. |
| takato14:
--- Quote from: Azerath on February 27, 2011, 12:13:45 PM ---Hey, I really like the model. It looks really cool, but I think the amount of polys is a little higher than necesarry. I don't think it really fits in Blockland very well. Based on the video, it looks like it's really big. The length that the other hand has to extend to hold the grip makes it look like the Gauss Rifle is as tall, if not taller, than the Blockhead himself. According to some images I found, it's only long as... eh... about half of a person. But, yeah, keep up the good work. Looks good, and I understand why there lotsa' polys.That's pretty awesome, but I'm going to say the same thing. It looks like there are more poly's than needed on the rails. Both of these look cool, but I feel that they don't really fit that well in game. --- End quote --- I made it from hexagons and cubes. What else am I supposed to do, the weapon is complex. The blockhead is loving short. That's why. A normal persons leg-to-torso ratio would be at least 2:1. The minifig has a ratio of more like 1:1. Its not my fault badspot made it too loving short. |
| takato14:
--- Quote from: Gravity Cat on February 27, 2011, 12:48:35 PM ---The CI? Just added a shadow. --- End quote --- With what program and what tool I meant -.- |
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