| Blockland Forums > Modification Help |
| RECOMMENDATION: Use the default 'Stack' class type. |
| (1/2) > >> |
| Bauklotz:
Try running the following code: --- Code: ---new scriptObject(myObj) { class = Stack; }; --- End code --- If you .dump() the 'myObj' object, you will notice that the "count" variable has automatically been set, and the functions push and pop have been added. If you run myObj.push(new scriptObject(object).getName());, and dump myObj again, you will notice the following changes: variable 'count' set to 1 variable 'data0' set to 'object' Have I said enough yet? |
| Chrono:
Yes, you have. That seems interesting. |
| Ephialtes:
This isn't in Blockland/TGE by default - nor is it hard to implement yourself. --- Code: ---function Stack::onAdd(%this) { %this.count = 0; } function Stack::push(%this, %whatever) { %this.data[%this.count] = %whatever; %this.count++; } function Stack::pop(%this) { %this.count--; %this.data[%this.count] = ""; } --- End code --- |
| Bauklotz:
I know it isn't in TGE by default, but it is used by the Undo Stack (ctrl+z). |
| Ephialtes:
The stack class won't be defined before default server scripts are executed, so it's still not a clever idea to rely on it. |
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