Author Topic: [CONTEST] AI Wars  (Read 4148 times)

I can script. Anything that alters the properties of the enemies will be rejected.

The goal is to script an AI that can comprehend and intelligently react to the other bots actions, trying to kill them and stay alive.
Alright then just spam bricks on the enemy's position from several miles away.

- May build (1 brick per second per bot limit, max distance of 16 bricks away from bot.)

No one reads anymore -_-


Get close by building bricks in front of yourself and undoing them and moving again until you're within range and then trap the enemy bot by spawning a floating brick inside of it then trap it until it cannot shoot you and then undo your cover and shoot at it.

Alternatively, just get close and trap them. There's no way you can get proper gun-leading scripts in, at least, no one who can will bother.

Get close by building bricks in front of yourself and undoing them and moving again until you're within range and then trap the enemy bot by spawning a floating brick inside of it then trap it until it cannot shoot you and then undo your cover and shoot at it.

That's what your supposed to script against. Make you bot smart enough NOT to get into a trap.

That's what your supposed to script against. Make you bot smart enough NOT to get into a trap.
Not possible.

Not possible.
An enemy is near me! I think I should run!

Code: [Select]
MyAi.setMoveDestination(MyAi.position - 100 SPC MyAi.position SPC "0");
Simple way to escape, but not very intelligent. This might just send you right into the trap.
« Last Edit: January 29, 2011, 10:12:24 PM by Scout31 »

Someone could just easily overload on all properties like speed, damage, range, aim, temperament.

It wouldn't be original at all but would probably win.


I love this contest idea except for that though.
Just have your bots seek out other bots and then change the enemy bots position into something absurdly high so it dies of fall damage.

And make your bot leave the minigame so it's invincible.
Alright then just spam bricks on the enemy's position from several miles away.
Get close by building bricks in front of yourself and undoing them and moving again until you're within range and then trap the enemy bot by spawning a floating brick inside of it then trap it until it cannot shoot you and then undo your cover and shoot at it.

Alternatively, just get close and trap them. There's no way you can get proper gun-leading scripts in, at least, no one who can will bother.

God loving dammit, why is all common sense lost in modification discussion topics?

Do I have to write 30 rules for him because people don't understand that he has to approve stuff?

God loving dammit, why is all common sense lost in modification discussion topics?

Do I have to write 30 rules for him because people don't understand that he has to approve stuff?
That's truly what I was thinking.

God loving dammit, why is all common sense lost in modification discussion topics?

Do I have to write 30 rules for him because people don't understand that he has to approve stuff?

The objective here is impractical, the rules are vague and the premise is made less interesting by unnecessary limitations.
In short trying to write decent AIs for this is made pointless by a variety of factors.

Gonna join. Made a defensive loop and a offensive loop. Shooting works, avoiding bullets works.


Title of epic AI scripter?


Bump. Any more contestants?

I'll give it a shot, all though I'm still not very familiar with AI's (Scout has taught me the basics about Torque. Helps that I know PHP).