| Blockland Forums > Modification Help |
| [CONTEST] AI Wars |
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| Nethog:
When this is done tell me when server is up i wanna watch dis |
| Scout31:
IMPORTANT CHANGE - CONTESTANTS MUST READ So I may set-up the player positioning without disturbance, all bots must activate only when AIW_StartAll(); is called. Package, Package, Package! All bots must also know the difference between a regular player and a bot (derp). |
| Bauklotz:
'activate'? Do you mean spawn, or begin their "AI Logic"? Is Friendly Fire enabled? Will you allow us to create our own spawn function, with a argument for the position? What datablock should we use? Are we allowed to implement a respawning system (of course respecting the mini-game's spawn time)? What is the max sight range we should use? Do we have to do a logical check if the target is inside the bot's FOV? |
| Demian:
Are bots allowed to do some sort scan of the whole map so the bots know at all times where everyone is or are they limited to their FOV? |
| tber123:
--- Quote from: Chrono on January 29, 2011, 10:12:58 PM ---God loving dammit, why is all common sense lost in modification discussion topics? Do I have to write 30 rules for him because people don't understand that he has to approve stuff? --- End quote --- yes. |
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