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| [CONTEST] AI Wars |
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| Scout31:
--- Quote from: Scout31 on January 29, 2011, 11:43:56 AM ---Note, I will be checking all the scripts for anything that is... well, unfair. --- End quote --- |
| Bauklotz:
--- Quote from: Coder on February 06, 2011, 08:56:56 AM ---me, you should update the rules, and make it alot more clear also, what do you mean by FOV search? would that be a radius search, or just a search around where the player is looking? --- End quote --- Vector math. Loop through objects, and only actually react to them if their position is "visible" from the bot, aka that you do some magic with your rotation, the enemy's position, and the default FOV (~70-95) |
| Coder:
--- Quote from: Bauklotz on February 07, 2011, 07:38:13 AM ---Vector math. Loop through objects, and only actually react to them if their position is "visible" from the bot, aka that you do some magic with your rotation, the enemy's position, and the default FOV (~70-95) --- End quote --- ah, ok, what does FOV stand for? |
| Orion:
forget yeah we need mirror images. your bots spawns a bunch of fake bots that are tinted clear-blue that disappear when shot. |
| Demian:
--- Quote from: Coder on February 07, 2011, 08:28:48 AM ---ah, ok, what does FOV stand for? --- End quote --- Field of view. It is the cone shaped area that the bot can see in front of it. |
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