Blockland Forums > Modification Help
Mod Design Brainstorm [RPG harvesting]
rkynick:
--- Quote from: M on January 31, 2011, 12:12:27 AM ---The more of one type of ore you remove, the better your weight towards that type of ore is, and the higher your score when time runs out, the better your chance of getting anything at all?
So you score like, 27 lines in the 30 seconds you get. That gives you like a 90% chance to get ore and the type depends on what types you removed the most of.
Scoring above 30 lines would start giving you a chance to find gems as well as ore.
So I'd get my mum to mine for me and become a billionaire.
--- End quote ---
Certainly seems like something we could make work well.
We'd need a good GUI scripter, though.
Demian:
Holy crap. I though of making this thread like a month ago but was too lazy to write all the walls of text. I guess I should read thru this.
M:
--- Quote from: rkynick on January 31, 2011, 01:05:55 AM ---Certainly seems like something we could make work well.
We'd need a good GUI scripter, though.
--- End quote ---
The main issue would be confirming that moves are valid with the server; you could probably do something like sending off the command to check the move (with the server being in control of the grid) and pausing the timer, then waiting for the server response before resuming it. The server response would send back any changes that occur in the grid, these are applied, the timer is resumed. That way the client doesn't have any control over the data, which prevents hacking or at least makes it harder.
You'd also need some kind of 'no moves' detection.
Something else that would be interesting is dynamic alloys; you talked about dynamic materials in another thread a long time ago. Dynamic alloys would be created by adding ores of whatever type into a furnace; for instance you could smelt copper, copper and tin to get bronze, then bronze and silver to get something else. (Silver-veined bronze!)
If only there was a good reason to do something like this.
Space Guy:
--- Quote from: M on January 31, 2011, 11:03:11 AM ---Something else that would be interesting is dynamic alloys; you talked about dynamic materials in another thread a long time ago. Dynamic alloys would be created by adding ores of whatever type into a furnace; for instance you could smelt copper, copper and tin to get bronze, then bronze and silver to get something else. (Silver-veined bronze!)
If only there was a good reason to do something like this.
--- End quote ---
Have it so smelting every one of the "rarest" materials produces some kind of unique colour that can't be obtained any other way. Building the fortress or walls out of these blocks then shows how rich you are.
Deathwish:
Regarding mining, ores could be totally invisible, and nodes only uncovered if you prospect within the radius of the 'vein' (A trigger? Some kind of point?), and eventually the vein will run out and be relocated after say, an hour or two. Veins should spawn more often in obscure places or further away from the centre of the map, perhaps rarer metals/resources would spawn their veins underwater or be rare products of mining a vein of a more common material. Perhaps you could even make pure ore a fairly rare product from mining or a result of high skill, and you'd have to refine it somehow. Being a mineralcigarette due to too much dwarf fortress, veins could produce a whole range of products for a single mineral, like copper veins producing malachite/azurite for gems/dyes, whilst still being ores of copper, gem-grade specimens being rare, or perhaps depending on skill.
Just getting that out there.