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Mod Design Brainstorm [RPG harvesting]

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rkynick:


--- Quote from: M on January 31, 2011, 11:03:11 AM ---The main issue would be confirming that moves are valid with the server; you could probably do something like sending off the command to check the move (with the server being in control of the grid) and pausing the timer, then waiting for the server response before resuming it. The server response would send back any changes that occur in the grid, these are applied, the timer is resumed. That way the client doesn't have any control over the data, which prevents hacking or at least makes it harder.

You'd also need some kind of 'no moves' detection.

Something else that would be interesting is dynamic alloys; you talked about dynamic materials in another thread a long time ago. Dynamic alloys would be created by adding ores of whatever type into a furnace; for instance you could smelt copper, copper and tin to get bronze, then bronze and silver to get something else. (Silver-veined bronze!)

If only there was a good reason to do something like this.

--- End quote ---

Preferably, the server would exert complete control over the minigame. I think it's something we should look into.
Also, no moves wouldn't be completely necessary, we could add a 'board reset' button that erases the board and gives you a new one but uses a little time or something.

I vaguely recall talking about material combinations and such. I need to look that old post up.

Also, I think it's beneficial to remove ourselves from the 'copper, tin, bronze, silver' generics and focus on more abstract concepts. Having many many kinds of resources is not necessarily a good thing.

Tom:

I don't think the problem is resource gathering, I think the problem is that every RP is based completely around it. They all use the same "Resources -> Money" system.

Doomonkey:


--- Quote from: Tom on January 31, 2011, 05:38:58 PM ---I don't think the problem is resource gathering, I think the problem is that every RP is based completely around it. They all use the same "Resources -> Money" system.

--- End quote ---
I just hatched an idea. A bartering system is used, and you can even get the ability to con people.

You can even barter for slaves and use them as currency, because everyone wants slaves.

Chrono:


--- Quote from: Doomonkey on January 31, 2011, 06:07:59 PM ---I just hatched an idea. A bartering system is used, and you can even get the ability to con people.

You can even barter for slaves and use them as currency, because everyone wants slaves.

--- End quote ---
But where do you get money to barter with?

Doomonkey:


--- Quote from: Chrono on January 31, 2011, 06:24:40 PM ---But where do you get money to barter with?

--- End quote ---
Barter with resources.

Barter: to trade by exchanging one commodity for another

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