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Mod Design Brainstorm [RPG harvesting]
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Barnabas:
I'm glad this topic topic was made. All the rps lately are nothing but horribly boring harvest games.
indyjones:

--- Quote from: Barnabas on February 05, 2011, 07:26:01 PM ---I'm glad this topic topic was made. All the rps lately are nothing but horribly boring harvest games.


--- End quote ---
CodeBlock is coming out with something that should be.. interesting.
J MASTER:
My farm rpg based on vce events has been very successfull. When you spawn, you walk around the farm and pick berries, then sell these berries at a sign, place a lot in front of an empty farm, purchase seeds with the money you got for picking berries, plant the seeds on your farm, water them every time they grow (15+second increments), and click the top brick to harvest the crop. Later on when you've collected alot of money, you can upgrade your farm with an anti-theft wall, a greenhouse (automatically waters crops), or you can purchase farms that support different, more profitable crops.

I haven't hosted it as much because it's huge, and generally vce gets buggy with over 7 or 8 people playing it.
rkynick:
In the end, if it isn't interesting, underplay it, I suppose.

I think the mining-minigame sort of thing is something we can still work on that would add a layer of depth and fun to harvesting at least in that case. In the meantime, I'd like to suggest another topic question:

- How do we substitute harvesting if we cut it off completely? Many RPGs rely on this as some sort of backbone, so how would we work without it, and if we still need some form of harvesting, how can we boil it down to the bare minimum / only what's worthwhile and interesting?
One example of minimized harvesting that comes to mind would be a survival situation where you would scavenge for bricks and try to find the appropriate brick amongst the rubble or whatever.
More importantly I'm wondering how a resource pipeline could function without this base layer, and if the resource pipeline is at all necessary.
Doomonkey:

--- Quote from: rkynick on February 05, 2011, 09:25:09 PM ---- How do we substitute harvesting if we cut it off completely?

--- End quote ---
Make it modern-ish and trade based. We assume that laborers are already there, it's just your job to make money off of them. Buy low, sell high.
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