| Blockland Forums > Modification Help |
| Mod Design Brainstorm [RPG harvesting] |
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| Kalphiter:
Giant walls of text |
| Destiny/Zack0Wack0:
--- Quote from: Kalphiter on January 29, 2011, 07:11:00 PM ---Giant walls of text --- End quote --- Exactly my thought lol |
| M:
--- Quote from: Kalphiter on January 29, 2011, 07:11:00 PM ---Giant walls of text --- End quote --- Genius! Obscure the RPG behind giant walls of text and nobody will play it! Therefore nobody will AFK harvest or complain about it being bad! Well, at least nobody will AFK harvest. |
| Bushido:
1. making harvesting interesting what if, instead of harvesting being directly from the source, we introduced a form of "middleman": a mob that hangs around the general harvest area (but is not actually directly related to the object you're harvesting in question) that drops materials for instance, let's say you want to find wood a mob, let's call him a Fox, hangs around the general area and may or may not drop wood when you kill it. as you level up lumbering (or maybe just generic production mastery, probably by doing some form of quest) it is more and more likely to drop wood in addition to normal drops (gold, for instance) |
| Chrono:
--- Quote from: M on January 29, 2011, 07:40:55 PM ---Genius! Obscure the RPG behind giant walls of text and nobody will play it! Therefore nobody will AFK harvest or complain about it being bad! Well, at least nobody will AFK harvest. --- End quote --- It's not like they have to read this to figure out how to play. Explaining the mechanics of any popular game would be walls of text. But they don't need to be explained. |
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