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| Illidan:
I always wanted a game in the style of Warhawk mixed with MAG's 256-players-online, but in a Medieval/Fantasy setting. There wouldn't be classes. Your character is capable of any actual ability, but you have to get pick ups along the way (ie. books for spells, swords, knives, axes, maces for melee, long dark cloaks (or something similar) for stealth, and bows or crossbows for long-range combat) in order to fight. Characters would be customizable. You'd be given the option to create a character for each faction, so that in team-based game modes, you wouldn't all look exactly the same. The differences in each character wouldn't be so incredible that you could have some huge, heavily armored knight fighting alongside a bum. Body type, facial features, accessories (belts, pauldrons, helmets, tunic, tabard) would vary, but chest-plates and leggings would be the same (except for maybe details like dents, scratches and stuff like that). Combat would be balanced. Melee weapons would have high amounts of health and do the least damage, but when up close, it would be a barrage of hits. Ranged would do medium damage, but have very low health compared to everyone else. Magic would be the slowest, have medium health, and least accurate method of fighting, but when the spell hits, it would do a large amount of damage. "Vehicles" would involve horseback riding, wagons/chariots, small to large boats for naval combat, and for dragons for flight (kind of like Lair but not stuffty). Game modes would involve your standard TDM, CTF, KOTH, CTB, Dog Fights, and FFADM including modes with objectives. For instance, your team could be trying to defend certain points on the map while the opposing team's goal is to strategically take each one, and weaken the main point's defenses in order to capture it. Game modes where only one type of weapon is available. And so on. Maps would vary from towns, cities, forts, forests, countrysides, bridges that connect very tall cliffs, mountains, beaches, etc. All maps would be huge in order to hold such a large amount of people. |
| GenaralSkar:
A social type parkour game. You can play in certain worlds with people while jumping across rooftops. There could be contests or you would race other players for money or just for fun. There would also be stores where you can buy different clothes and stuff. And in some areas there would be cops on the streets that you would try to outrun and if you get caught you go back to where you spawned and loose some money. |
| Sandvich:
--- Quote from: Illidan on January 30, 2011, 01:23:25 PM ---I always wanted a game in the style of Warhawk mixed with MAG's 256-players-online, but in a Medieval/Fantasy setting. There wouldn't be classes. Your character is capable of any actual ability, but you have to get pick ups along the way (ie. books for spells, swords, knives, axes, maces for melee, long dark cloaks (or something similar) for stealth, and bows or crossbows for long-range combat) in order to fight. Characters would be customizable. You'd be given the option to create a character for each faction, so that in team-based game modes, you wouldn't all look exactly the same. The differences in each character wouldn't be so incredible that you could have some huge, heavily armored knight fighting alongside a bum. Body type, facial features, accessories (belts, pauldrons, helmets, tunic, tabard) would vary, but chest-plates and leggings would be the same (except for maybe details like dents, scratches and stuff like that). Combat would be balanced. Melee weapons would have high amounts of health and do the least damage, but when up close, it would be a barrage of hits. Ranged would do medium damage, but have very low health compared to everyone else. Magic would be the slowest, have medium health, and least accurate method of fighting, but when the spell hits, it would do a large amount of damage. "Vehicles" would involve horseback riding, wagons/chariots, small to large boats for naval combat, and for dragons for flight (kind of like Lair but not stuffty). Game modes would involve your standard TDM, CTF, KOTH, CTB, Dog Fights, and FFADM including modes with objectives. For instance, your team could be trying to defend certain points on the map while the opposing team's goal is to strategically take each one, and weaken the main point's defenses in order to capture it. Game modes where only one type of weapon is available. And so on. Maps would vary from towns, cities, forts, forests, countrysides, bridges that connect very tall cliffs, mountains, beaches, etc. All maps would be huge in order to hold such a large amount of people. --- End quote --- oh my god yes |
| Littledude:
You start out as a guy with a mysterious past who is exiled from his homeland. You find a tribe of people and live with them. In time you become a trusted member of the tribe and an adviser type thing for the leader of the tribe. The leader dies and you become leader. The tribes seer foretells a prophesy that a great evil is going to attack your homeland. You go back to defend and restorwe your honor. YOu learn of your mysterious past. As you play you can upgrade your tribe's village. These are just notes I wrote down a while back for a cool RPG with some strategy elements in it. It would be set in Medieval times. |
| Rainbow:
--- Quote from: Messes on January 30, 2011, 01:01:21 AM ---and that baby then sucked gods richard. --- End quote --- |
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