| Blockland Forums > Modification Help |
| Fixing the Lockpick |
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| Nexus:
function CityRPGBatonItem::onHitObject(%this, %player, %slot, %col, %pos, %normal) { parent::OnHitObject(%this, %player, %slot, %col, %pos, %normal); if(%col.getClassName() $= "fxDTSBrick") { if(%col.getDatablock().FindSomeIndicatorOfAJvsDoor) %col.fakeKillBrick(#, #); } } actually, just replace where it says DoorOpen in the script you currently have with the fakeKillBrick thing. Thats the easiest way. |
| rainzx:
--- Quote from: ThinkInvisible on February 01, 2011, 10:44:27 PM ---DO NOT FIX THE LOCKPICK! I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom. --- End quote --- ..... |
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