Blockland Forums > Modification Help
Fixing the Lockpick
Nexus:
function CityRPGBatonItem::onHitObject(%this, %player, %slot, %col, %pos, %normal)
{
parent::OnHitObject(%this, %player, %slot, %col, %pos, %normal);
if(%col.getClassName() $= "fxDTSBrick")
{
if(%col.getDatablock().FindSomeIndicatorOfAJvsDoor)
%col.fakeKillBrick(#, #);
}
}
actually, just replace where it says DoorOpen in the script you currently have with the fakeKillBrick thing. Thats the easiest way.
rainzx:
--- Quote from: ThinkInvisible on February 01, 2011, 10:44:27 PM ---DO NOT FIX THE LOCKPICK!
I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom.
--- End quote ---
.....