| Blockland Forums > Modification Help |
| Fixing the Lockpick |
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| ThinkInvisible:
DO NOT FIX THE LOCKPICK! I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom. |
| Nexus:
--- Quote from: ThinkInvisible on February 01, 2011, 10:44:27 PM ---DO NOT FIX THE LOCKPICK! I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom. --- End quote --- You are dumb The new way JVS works is with content, so you need to change the dooropen/close with the proper content commands. These are the new events used. --- Code: ---registerOutputEvent("fxDTSBrick", "contentStop", %string TAB "string 200 72", 1); registerOutputEvent("fxDTSBrick", "contentStart", %string TAB "list CW 0 CCW 1" TAB "string 200 72", 1); --- End code --- Another way to do this would be to simply fakekill the door, similar to how the baton does. I believe the baton still works. Also: Does your version of CityRPG have issues with selling items? If so, I know what version you have and some bugs to fix. |
| Bloxxed:
--- Quote from: Nexus on February 02, 2011, 02:24:26 AM ---You are dumb The new way JVS works is with content, so you need to change the dooropen/close with the proper content commands. These are the new events used. --- Code: ---registerOutputEvent("fxDTSBrick", "contentStop", %string TAB "string 200 72", 1); registerOutputEvent("fxDTSBrick", "contentStart", %string TAB "list CW 0 CCW 1" TAB "string 200 72", 1); --- End code --- Another way to do this would be to simply fakekill the door, similar to how the baton does. I believe the baton still works. Also: Does your version of CityRPG have issues with selling items? If so, I know what version you have and some bugs to fix. --- End quote --- No, my version of City RPG doesn't, I've fixed them bugs, so basically, I could fake kill the door? What is the command for fake killing the door? |
| Nexus:
its just fakeKillBrick(%c, #, #); |
| Bloxxed:
Need a little bit of help here, I'm curios where should I put it Can someone help me? |
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