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Fixing the Lockpick

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ThinkInvisible:

DO NOT FIX THE LOCKPICK!

I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom.

Nexus:


--- Quote from: ThinkInvisible on February 01, 2011, 10:44:27 PM ---DO NOT FIX THE LOCKPICK!

I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom.

--- End quote ---

You are dumb

The new way JVS works is with content, so you need to change the dooropen/close with the proper content commands.
These are the new events used.

--- Code: ---registerOutputEvent("fxDTSBrick", "contentStop", %string TAB "string 200 72", 1);
registerOutputEvent("fxDTSBrick", "contentStart", %string TAB "list CW 0 CCW 1" TAB "string 200 72", 1);
--- End code ---

Another way to do this would be to simply fakekill the door, similar to how the baton does.  I believe the baton still works.

Also: Does your version of CityRPG have issues with selling items?  If so, I know what version you have and some bugs to fix.

Bloxxed:


--- Quote from: Nexus on February 02, 2011, 02:24:26 AM ---You are dumb

The new way JVS works is with content, so you need to change the dooropen/close with the proper content commands.
These are the new events used.

--- Code: ---registerOutputEvent("fxDTSBrick", "contentStop", %string TAB "string 200 72", 1);
registerOutputEvent("fxDTSBrick", "contentStart", %string TAB "list CW 0 CCW 1" TAB "string 200 72", 1);
--- End code ---

Another way to do this would be to simply fakekill the door, similar to how the baton does.  I believe the baton still works.

Also: Does your version of CityRPG have issues with selling items?  If so, I know what version you have and some bugs to fix.

--- End quote ---
No, my version of City RPG doesn't, I've fixed them bugs, so basically, I could fake kill the door?
What is the command for fake killing the door?

Nexus:

its just fakeKillBrick(%c, #, #);


Bloxxed:

Need a little bit of help here, I'm curios where should I put it
Can someone help me?

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