Blockland Forums > Modification Help
Fixing the Lockpick
ThinkInvisible:
DO NOT FIX THE LOCKPICK!
I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom.
Nexus:
--- Quote from: ThinkInvisible on February 01, 2011, 10:44:27 PM ---DO NOT FIX THE LOCKPICK!
I've been in a server where someone 'fixed' it, and so many noobs were busting down locked doors and stuff that you really want locked that i just left. This would bring a whole new level of noobdom.
--- End quote ---
You are dumb
The new way JVS works is with content, so you need to change the dooropen/close with the proper content commands.
These are the new events used.
--- Code: ---registerOutputEvent("fxDTSBrick", "contentStop", %string TAB "string 200 72", 1);
registerOutputEvent("fxDTSBrick", "contentStart", %string TAB "list CW 0 CCW 1" TAB "string 200 72", 1);
--- End code ---
Another way to do this would be to simply fakekill the door, similar to how the baton does. I believe the baton still works.
Also: Does your version of CityRPG have issues with selling items? If so, I know what version you have and some bugs to fix.
Bloxxed:
--- Quote from: Nexus on February 02, 2011, 02:24:26 AM ---You are dumb
The new way JVS works is with content, so you need to change the dooropen/close with the proper content commands.
These are the new events used.
--- Code: ---registerOutputEvent("fxDTSBrick", "contentStop", %string TAB "string 200 72", 1);
registerOutputEvent("fxDTSBrick", "contentStart", %string TAB "list CW 0 CCW 1" TAB "string 200 72", 1);
--- End code ---
Another way to do this would be to simply fakekill the door, similar to how the baton does. I believe the baton still works.
Also: Does your version of CityRPG have issues with selling items? If so, I know what version you have and some bugs to fix.
--- End quote ---
No, my version of City RPG doesn't, I've fixed them bugs, so basically, I could fake kill the door?
What is the command for fake killing the door?
Nexus:
its just fakeKillBrick(%c, #, #);
Bloxxed:
Need a little bit of help here, I'm curios where should I put it
Can someone help me?