Poll

asdf

jskds
70 (54.3%)
gggg
59 (45.7%)

Total Members Voted: 129

Author Topic: Herb Productions Inc. Mod Topic Tactical Weapons Updates Revealed PG.42  (Read 96623 times)

maybe add a knife feature, from rykuta's mw2 playertype with the knife?

maybe add a knife feature, from rykuta's mw2 playertype with the knife?
ew

maybe add a knife feature, from rykuta's mw2 playertype with the knife?
Medigun is worthless with that playertype.
You can't go uber, which is what got me killed in Nobot's trench DM.

if you update the weapons make reloading for the sniper; otherwise the pack is inconsistent and doesn't go well together, even though they're designed to.

even now I don't use the sniper because it just doesn't feel right without reloading

if you update the weapons make reloading for the sniper; otherwise the pack is inconsistent and doesn't go well together, even though they're designed to.

even now I don't use the sniper because it just doesn't feel right without reloading
We only add reloading on automatics so they arent spammed. The sniper shot crank gives a delay which gives an advantage for others to shoot while it's being cranked. We never liked the reloading idea but it's needed for automatic guns. Also:
« Last Edit: March 26, 2012, 03:43:17 PM by _Dark_ »



why jpg
Original screenshot was jpg because aware is a noob and took it. When I edited it I saved as PNG.

Original screenshot was jpg because aware is a noob and took it. When I edited it I saved as PNG.
http://www.youtube.com/watch?v=W3abMUH_P1E

wowe hipster scuba diving gear much nerds


umad!

no stfu stupid hipster wear air jordans and ta]lk about college basketball all day geez

I honestly don't like this pack very much, though nice effort.

I honestly don't like this pack very much, though nice effort.
could you give me some reasons so I can help improve?

I smell a national socialist zombies gamemode coming soon...
That would be awsome I would model if somebody would be willing to script.