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AfterBlock - Blockland Desktop Program [UPDATE 1.2 RELEASED]
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Kilser:
AfterBlock isint turning out like what I though it would be.
:/
Sheath:

--- Quote from: Kilser on February 15, 2011, 03:09:56 PM ---AfterBlock isint turning out like what I though it would be.
:/


--- End quote ---

It is for me. ;D
DontCare4Free:

--- Quote from: Sheath on February 15, 2011, 02:59:49 PM ---Not for GML. So no.

--- End quote ---
Well, GML is for games, using GML for applications is wrong in every way it is possible. Also, since GML is made for games, it will make the system requirements much higher than otherwise, and make it boot up MUCH slower.


--- Quote from: Sheath on February 15, 2011, 02:59:49 PM ---Then use WINE to run AfterBlock.

--- End quote ---

--- Quote from: Sheath on February 10, 2011, 01:08:59 AM ---WINE is really shoddy, I don't recommend it. If you want to use AB on Mac, the best thing to do is wait. Nothing but the official Mac port will be any good.

--- End quote ---
I'll try though...


--- Quote from: Sheath on February 15, 2011, 02:59:49 PM ---The demand for Mac users wanting AfterBlock is already small. Any smaller and I'd probably not bother. The Linux demand is even poorer, so thats a definite no no.

--- End quote ---
Well then, why didn't you make it in a cross-platform language then (like Java/C#/VB.net)?


--- Quote from: Sheath on February 01, 2011, 09:48:06 PM ---I can't say for sure, I'd guess about a month. I just have to copy it to a Mac compatible project and remove all the references to Windows directories and components.

--- End quote ---
Remember, copy-paste is the root of all evil.
Sheath:

--- Quote from: DontCare4Free on February 15, 2011, 03:19:16 PM ---Well, GML is for games, using GML for applications is wrong in every way it is possible. Also, since GML is made for games, it will make the system requirements much higher than otherwise, and make it boot up MUCH slower.
--- End quote ---

GML, while designed for games, is also now acknowledged in the community as a tool that can produce applications. Although its not ideal, but AfterBlock is made for a game, and its designed in a very game-like way. It doesn't look like your average Windows GUI.


--- Quote from: DontCare4Free on February 15, 2011, 03:19:16 PM ---Remember, copy-paste is the root of all evil.

--- End quote ---

I couldn't copy and paste the content in the project if I tried... it would take weeks.


In response to your programming language suggestion, it is not possible to just learn and become an expert at a programming language overnight. I'd rather use something I am familiar with at the cost of having to work around memory problems than re-learn an entirely new language, when I'm already bogged down. Its not practical.
DontCare4Free:

--- Quote from: Sheath on February 15, 2011, 03:23:27 PM ---GML, while designed for games, is also now acknowledged in the community as a tool that can produce applications. Although its not ideal, but AfterBlock is made for a game, and its designed in a very game-like way. It doesn't look like your average Windows GUI.

--- End quote ---
But it integrates VERY poorly, and it starts even slower than Blockland.


--- Quote from: Sheath on February 15, 2011, 03:23:27 PM ---I couldn't copy and paste the content in the project if I tried... it would take weeks.

--- End quote ---
You said that you would copy the project.


--- Quote from: Sheath on February 15, 2011, 03:23:27 PM ---In response to your programming language suggestion, it is not possible to just learn and become an expert at a programming language overnight. I'd rather use something I am familiar with at the cost of having to work around memory problems than re-learn an entirely new language, when I'm already bogged down. Its not practical.

--- End quote ---
So, instead you want to reinvent the wheel (again)?
Also, C# and Java is not that different from GML and you have goodness like reflection and typesafety.


EDIT: Additionally, the Linux architecture is VERY similar to the Mac OS X architecture.
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