| Blockland Forums > General Discussion |
| AfterBlock - Blockland Desktop Program [UPDATE 1.2 RELEASED] |
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| Freeze:
--- Quote from: Sheath on March 11, 2011, 06:59:59 PM ---Anyways I've been working on AfterBlock 2.0 which will be memory sensitive. Now is the time for requests and suggestions. --- End quote --- My request is to still let me beta test because last time I did it came with very good results. :3 But seriously, you could have blockland bulletin integration? |
| slimabob:
I'm still waiting for that mac version. |
| Sheath:
Again, the Mac version won't be made till porting to Mac is more secure and DLL alternatives for certain functions exist, which at this stage they don't. |
| DrenDran:
--- Quote from: Sheath on March 13, 2011, 05:51:26 PM ---Again, the Mac version won't be made till porting to Mac is more secure and DLL alternatives for certain functions exist, which at this stage they don't. --- End quote --- Wait, I thought you mayd yours in gamemayker? |
| Sheath:
--- Quote from: DrenDran on March 13, 2011, 05:53:42 PM ---Wait, I thought you mayd yours in gamemayker? --- End quote --- Yep its GML based however to port to Mac you have to roll back to a version 7 project (currently GM is 8) which requires you to repair the graphics (version 7 doesn't support PNG transparency) and change some scripts because certain functions were rephrased in version 8. Then we have decompiling issues which haven't been addressed for the Mac version, which pose a security risk for AB Mac. On top of that AB uses a few Windows dependent DLLs and there are no alternatives for this in Mac OSX at this stage, so there would be noticeable feature holes compared to the Windows edition. I WILL make a Mac version, just when the time is right. Its not gonna happen overnight. |
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