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AfterBlock - Blockland Desktop Program [UPDATE 1.2 RELEASED]

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Freeze:


--- Quote from: Sheath on March 11, 2011, 06:59:59 PM ---Anyways I've been working on AfterBlock 2.0 which will be memory sensitive. Now is the time for requests and suggestions.

--- End quote ---
My request is to still let me beta test because last time I did it came with very good results. :3

But seriously, you could have blockland bulletin integration?

slimabob:

I'm still waiting for that mac version.

Sheath:

Again, the Mac version won't be made till porting to Mac is more secure and DLL alternatives for certain functions exist, which at this stage they don't.

DrenDran:


--- Quote from: Sheath on March 13, 2011, 05:51:26 PM ---Again, the Mac version won't be made till porting to Mac is more secure and DLL alternatives for certain functions exist, which at this stage they don't.

--- End quote ---
Wait, I thought you mayd yours in gamemayker?

Sheath:


--- Quote from: DrenDran on March 13, 2011, 05:53:42 PM ---Wait, I thought you mayd yours in gamemayker?

--- End quote ---

Yep its GML based however to port to Mac you have to roll back to a version 7 project (currently GM is 8) which requires you to repair the graphics (version 7 doesn't support PNG transparency) and change some scripts because certain functions were rephrased in version 8. Then we have decompiling issues which haven't been addressed for the Mac version, which pose a security risk for AB Mac. On top of that AB uses a few Windows dependent DLLs and there are no alternatives for this in Mac OSX at this stage, so there would be noticeable feature holes compared to the Windows edition.

I WILL make a Mac version, just when the time is right. Its not gonna happen overnight.

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