| Blockland Forums > General Discussion |
| The Eventing Help and Dump *Image Intensive!* (8 Completed) |
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| Blaze0:
Keycode door (I know how to, I just thought you should post it so people know how) A four digit code is entered through bricks with numbered prints, using VCEModVariable and IfVariable to check for a variable, then add to the variable. If at any time the variable is false, it resets to 0 etc. |
| Orthone:
--- Quote from: Blaze0 on February 01, 2011, 09:15:39 PM ---Keycode door (I know how to, I just thought you should post it so people know how) A four digit code is entered through bricks with numbered prints, using VCEModVariable and IfVariable to check for a variable, then add to the variable. If at any time the variable is false, it resets to 0 etc. --- End quote --- You don't need to tell me how to do it. I do it a much more efficient way than that. |
| phflack:
for the bot spawner thing, why would you need amade's bot events? couldn't you just use onbottouch, then also launch them off the brick onbottouch? killing the bot provides a problem though in both cases, and you could just use onminigamereset |
| Orthone:
--- Quote from: phflack on February 01, 2011, 10:27:27 PM ---for the bot spawner thing, why would you need amade's bot events? couldn't you just use onbottouch, then also launch them off the brick onbottouch? killing the bot provides a problem though in both cases, and you could just use onminigamereset --- End quote --- onMinigameReset, in my experience, is unreliable. I also don't kill my bot. I use the Bot events because I use onBotSpawn instead. I suppose I could push the bot off of the spawn, but I prefer having it in an enclosed space. I could box this up somewhere and it would work fine. |
| Frostbyte:
A quick question, will the ZAPT bots work with the onbotspawn events? |
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