Author Topic: The Eventing Help and Dump *Image Intensive!* (8 Completed)  (Read 13137 times)

-EVENTING HELP FOR FAMILY RPS-

U wanna be small?

U dont know how?

I halp U.

In events, Go onacivate_player_Setplayersca le_(Now use the scale thing at the end to get smaller or bigger, Make your slider go to the right if you wanna be small, left if you want to be big)






-EVENTS SUCESSFULLY DUMPED-

hey,for the one that you have to have 30 points to buy something,what would you do for bots? Like i wanted it so that when you killed a bot you got 2 points and when you have 10 you can buy a gun. How would i do this?

hey,for the one that you have to have 30 points to buy something,what would you do for bots? Like i wanted it so that when you killed a bot you got 2 points and when you have 10 you can buy a gun. How would i do this?
onbotdeath>killerplayer(or player, i forgot the targets)>incscore[2]
then use the events he already posted to buy

It's a client mod, I can't remember exactly who made it, but I've had it for a while.
it's the annoying event saver, i have both, one for saving and one for the buttons to shift events :D
I'm sure it could be done, but it would be really complex to set a value on each player, and move all the players up in the list if one leaves. I would suggest having a button that adds an item to a random area in the DM.
try using zones to target everybody, then based on the number of people targeted, generate a random number, then target the people again and the random numberith person targeted gets the item?

onbotdeath>killerplayer(or player, i forgot the targets)>incscore[2]
then use the events he already posted to buy
ah,thats what inscore is

ah,thats what inscore is
it incriments the score :D
what else would it do?

also, may i suggest that we try to outevent eachother on these things?
with less events being better, more efficient being better, and less addons being much better?

it's the annoying event saver, i have both, one for saving and one for the buttons to shift events :Dtry using zones to target everybody, then based on the number of people targeted, generate a random number, then target the people again and the random numberith person targeted gets the item?
What happens when a player leaves the game during the middle of a battle? What happens if one joins? That leaves too many gaps for a weapon to not be spawned.

it incriments the score :D
what else would it do?

also, may i suggest that we try to outevent eachother on these things?
with less events being better, more efficient being better, and less addons being much better?
Eh, I'm not really competitive. I just go for the smoother and more aesthetically pleasing eventing systems that I've found to be useful.

What happens when a player leaves the game during the middle of a battle? What happens if one joins? That leaves too many gaps for a weapon to not be spawned.
the fun thing about it, is every time you want the item to be given out, it randomly selects somebody based on the players there, and it won't matter if people leave/join
Eh, I'm not really competitive. I just go for the smoother and more aesthetically pleasing eventing systems that I've found to be useful.
i'd make that better, as then one of us will find an efficient way of things :D

Ok,i saw a video where this guy in the back ground kept on spawning an explosion that was coming from himself. He kept on exploding even while moving around and such.How can i do this?

Ok,i saw a video where this guy in the back ground kept on spawning an explosion that was coming from himself. He kept on exploding even while moving around and such.How can i do this?

You'll need variables.

onActivate -> self - > fireRelay
onRelay -> self -> VCE_ifValue -> <var:cl:bl_id> == [your blockland id] 2 2
onVariableTrue -> player -> spawnExplosion -> [whatever you want for an explosion]
onRelay -> self -> fireRelay

awesome, can't wait to see more

You'll need variables.

onActivate -> self - > fireRelay
onRelay -> self -> VCE_ifValue -> <var:cl:bl_id> == [your blockland id] 2 2
onVariableTrue -> player -> spawnExplosion -> [whatever you want for an explosion]
onRelay -> self -> fireRelay
yay,thank you

bump
you should add these to icygamma's afterblock event book.

bump
you should add these to icygamma's afterblock event book.
That sounds like an acceptable idea. I'll see what I can do.

Thanks and you're welcome.