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The Eventing Help and Dump *Image Intensive!* (8 Completed)
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phflack:

--- Quote from: Legodude77 on February 03, 2011, 12:25:05 AM ---ah,thats what inscore is

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it incriments the score :D
what else would it do?

also, may i suggest that we try to outevent eachother on these things?
with less events being better, more efficient being better, and less addons being much better?
Orthone:

--- Quote from: phflack on February 03, 2011, 12:20:01 AM ---it's the annoying event saver, i have both, one for saving and one for the buttons to shift events :Dtry using zones to target everybody, then based on the number of people targeted, generate a random number, then target the people again and the random numberith person targeted gets the item?

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What happens when a player leaves the game during the middle of a battle? What happens if one joins? That leaves too many gaps for a weapon to not be spawned.


--- Quote from: phflack on February 03, 2011, 12:27:17 AM ---it incriments the score :D
what else would it do?

also, may i suggest that we try to outevent eachother on these things?
with less events being better, more efficient being better, and less addons being much better?

--- End quote ---
Eh, I'm not really competitive. I just go for the smoother and more aesthetically pleasing eventing systems that I've found to be useful.
phflack:

--- Quote from: Orthone on February 03, 2011, 12:49:48 AM ---What happens when a player leaves the game during the middle of a battle? What happens if one joins? That leaves too many gaps for a weapon to not be spawned.

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the fun thing about it, is every time you want the item to be given out, it randomly selects somebody based on the players there, and it won't matter if people leave/join

--- Quote from: Orthone on February 03, 2011, 12:49:48 AM ---Eh, I'm not really competitive. I just go for the smoother and more aesthetically pleasing eventing systems that I've found to be useful.

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i'd make that better, as then one of us will find an efficient way of things :D
Legodude77:
Ok,i saw a video where this guy in the back ground kept on spawning an explosion that was coming from himself. He kept on exploding even while moving around and such.How can i do this?
Snaily:

--- Quote from: Legodude77 on February 03, 2011, 02:35:58 PM ---Ok,i saw a video where this guy in the back ground kept on spawning an explosion that was coming from himself. He kept on exploding even while moving around and such.How can i do this?

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You'll need variables.

onActivate -> self - > fireRelay
onRelay -> self -> VCE_ifValue -> <var:cl:bl_id> == [your blockland id] 2 2
onVariableTrue -> player -> spawnExplosion -> [whatever you want for an explosion]
onRelay -> self -> fireRelay
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