| Blockland Forums > Modification Help |
| Making projectiles do no damage to bots. |
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| Deadzone:
Could I modify a projectile to deal absolutely no damage to bots? If so then how would I implement this? All the bots I use end up taking damage from each other, then they kill each other. |
| takato14:
Dont hold me to anything, because Im not 100% sure, but I dont think there is a way to differentiate between an actual client's player object and that of a bot. |
| Deadzone:
--- Quote from: takato14 on February 01, 2011, 10:21:17 PM ---Dont hold me to anything, because Im not 100% sure, but I dont think there is a way to differentiate between an actual client's player object and that of a bot. --- End quote --- I hope you are wrong. |
| ThinkInvisible:
--- Quote from: Deadzone on February 01, 2011, 09:39:03 PM ---Could I modify a projectile deal absolutely no damage to bots? If so then how would I implement this? --- End quote --- The only time i've seen ANY projectile not harming bots is a glitch where it got killed too many times. However, it might have something to do with OBJECTID.client or something. |
| Nexus:
--- Code: ---package botimmunity { function player::damage(%victimplayer, %attackerplayer, %position, %damage, %damageType) { if(%victimplayer.getClassName() $= "AIplayer" && %attackerplayer.getClassName() $= "Player") return; parent::damage(%victimplayer, %attackerplayer, %position, %damage, %damageType); } }; activatepackage(botimmunity); --- End code --- I think this would work. Edit because the change in bold will let bots hurt eachother. Edit because bold does not work in code boxes |
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