Blockland Forums > Modification Help
Making projectiles do no damage to bots.
Deadzone:
Could I modify a projectile to deal absolutely no damage to bots?
If so then how would I implement this?
All the bots I use end up taking damage from each other, then they kill each other.
takato14:
Dont hold me to anything, because Im not 100% sure, but I dont think there is a way to differentiate between an actual client's player object and that of a bot.
Deadzone:
--- Quote from: takato14 on February 01, 2011, 10:21:17 PM ---Dont hold me to anything, because Im not 100% sure, but I dont think there is a way to differentiate between an actual client's player object and that of a bot.
--- End quote ---
I hope you are wrong.
ThinkInvisible:
--- Quote from: Deadzone on February 01, 2011, 09:39:03 PM ---Could I modify a projectile deal absolutely no damage to bots?
If so then how would I implement this?
--- End quote ---
The only time i've seen ANY projectile not harming bots is a glitch where it got killed too many times.
However, it might have something to do with OBJECTID.client or something.
Nexus:
--- Code: ---package botimmunity
{
function player::damage(%victimplayer, %attackerplayer, %position, %damage, %damageType)
{
if(%victimplayer.getClassName() $= "AIplayer" && %attackerplayer.getClassName() $= "Player")
return;
parent::damage(%victimplayer, %attackerplayer, %position, %damage, %damageType);
}
};
activatepackage(botimmunity);
--- End code ---
I think this would work.
Edit because the change in bold will let bots hurt eachother.
Edit because bold does not work in code boxes