| Blockland Forums > Modification Help |
| Making projectiles do no damage to bots. |
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| Deadzone:
--- Quote ----Snip- I think this would work. --- End quote --- Doesn't seem to be working for me, maybe I'm placing it wrong? I placed it randomly in the weapon that I'm referring to. |
| Nexus:
--- Quote from: Deadzone on February 02, 2011, 02:11:52 PM ---Doesn't seem to be working for me, maybe I'm placing it wrong? --- End quote --- Are you getting a syntax error? I didn't test this at all, but it is short and not too complicated. What does the console say when it executes the file? What does it say when you attack a bot? |
| Kalphiter:
--- Quote from: takato14 on February 01, 2011, 10:21:17 PM ---Dont hold me to anything, because Im not 100% sure, but I dont think there is a way to differentiate between an actual client's player object and that of a bot. --- End quote --- There is, now go away. |
| Deadzone:
--- Quote from: Nexus on February 02, 2011, 02:18:20 PM ---What does the console say when it executes the file? What does it say when you attack a bot? --- End quote --- It doesn't say anything. |
| Amade:
--- Code: ---function YOURPROJECTILE::damage(%this, %obj, %col, %fade, %pos, %normal) { if(%obj.getClassName() $= "AIplayer") { return; } return parent::damage(%this, %obj, %col, %fade, %pos, %normal); } --- End code --- Be aware, however, that this apply to all bots, including tank turrets, cannons, and horses. |
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