Author Topic: Bug when building to high?  (Read 2859 times)

I have build a very big stair and now some of the upper stairs are at the ground when I load it.

Also, if you bild something and you load it but build it so won't be able to spawn the tile where everything is built on it will float in the air.

*edit: perfect^^
« Last Edit: March 20, 2007, 06:37:39 PM by Zerosan »

Badspot

  • Administrator
I have encountered this before and it is on the list

Weird, never heard of that.

I saw a similar thing in a server I was visting- The bricks a user was building were loading very high up in the sky- and I could not step on them.

Just like the map-repeat bug.


Yeah, thats an undocumented feature. :-D

I have build a very big stair and now some of the upper stairs are at the ground when I load it.

Also, if you bild something and you load it but build it so won't be able to spawn the tile where everything is built on it will float in the air.

*edit: perfect^^
Not quite.

Is there a way to auto ban grammar national socialist?

I made a wall and a brick turned invisible.

I found it on the ground and could not kill it unless i killed all the bricks above the invisible glitchy spot.

It was a bitch.

Badspot

  • Administrator
I made a wall and a brick turned invisible.

I found it on the ground and could not kill it unless i killed all the bricks above the invisible glitchy spot.

It was a bitch.

If you can find a way to reproduce this consistently it would be very helpful.

I made a wall and a brick turned invisible.

I found it on the ground and could not kill it unless i killed all the bricks above the invisible glitchy spot.

It was a bitch.

If you can find a way to reproduce this consistently it would be very helpful.
Well, I found a way to produce a building missing pieces [Well, they're there, just invisiable] when loading - or just faces that are invisible.  It has the same problem he has, but bricks can only be destoryed using a wand.


DIRECTIONS: Load this then wait at the bottom and watch it load until it says finished loading.

http://www.wikiupload.com/download_page.php?id=109315

I made a wall and a brick turned invisible.

I found it on the ground and could not kill it unless i killed all the bricks above the invisible glitchy spot.

It was a bitch.

If you can find a way to reproduce this consistently it would be very helpful.

I used marcos to try and do it again but instead of disappearing it moved up to overlap the brick on top of it. Had to destroy top pieces to fix. Like this:

Badspot

  • Administrator
There are at least 4 bugs involving brick placement. 

1. When bricks are created very far away from you, you see them as being a few thousand units in the wrong place.  When a brick is placed directly on top of another brick, both bricks will disappear because of the hidden surface removal code.  This is demonstrated in Spaceomega's save and is now fixed (Thanks)

2. A rounding error causes the position of a brick to appear off by 1 plate height.  This is what StoreClerk is talking about.  Saves will not work to repeat this bug because the bricks will actually be saved in the wrong position.  If you have a method for recreating this I would be very interested.

3. Traveling at extremely high speeds causes bricks to be scoped to you, but by the time they send their position to you, you're too far away and they end up in the wrong place.  Similar to bug 1.

4. The oct tree gets confused sometimes and you end up with bits of geometry (and sometimes whole buildings) appearing in 2 places at the same time.  Usually really far apart
« Last Edit: March 25, 2007, 07:01:41 PM by Badspot »

Badspot

  • Administrator
Update: Bugs 1 and 3 are fixed.  If anyone has a repeat case for 2 or 4, I'd be very interested.