Blockland Forums > General Discussion
City Roleplay Mod
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Talent74:
I'd go with RP Core. It's what I'd usually use, anyway.
Oasis:
I used to use Iban's. Had a few great cities going, built a Sears Tower replica.

Though when we went to war and the city was split into two halves by a large wall, all hell broke lose.
Blaze0:

--- Quote from: Custard on February 04, 2011, 11:49:56 PM ---I suggest on using Iban's, because his system is highly organized and easy to edit, unless you don't understand scripting at all.

--- End quote ---
I know a few bits and bobs of Torque, but not enough to make my own mod. Just enough to edit CityRPG.

--- Quote from: Custard on February 04, 2011, 11:49:56 PM ---There IS a weather system for CityRPG, but it isn't activated. So just use that.

--- End quote ---
Do you know of a way to activate it? Is there just no line of code that executes it or something?
Killer2:
RP Core allows you to have anything enabled or disabled that you want. You don't need the Weather part on at all. Plus it doesn't have any exploits that I know of.
Custard:

--- Quote from: Blaze0 on February 05, 2011, 12:52:01 PM ---I know a few bits and bobs of Torque, but not enough to make my own mod. Just enough to edit CityRPG.Do you know of a way to activate it? Is there just no line of code that executes it or something?

--- End quote ---
I know exactly how to execute it, and it's rather easy. However, it does crash clients, you must be aware.
In the ScriptObject file, at the very bottom... There's this coding -

if(!isObject(WeatherSO))
{
   //new scriptObject(WeatherSO) { };
   //WeatherSO.loadForecast();
}

You need to get rid of the //'s so that the script can function properly.

if(!isObject(WeatherSO))
{
   new scriptObject(WeatherSO) { };
   WeatherSO.loadForecast();
}

That'll make weather fully functional, as far as I'm concerned.
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