| Blockland Forums > General Discussion |
| City Roleplay Mod |
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| Talent74:
I'd go with RP Core. It's what I'd usually use, anyway. |
| Oasis:
I used to use Iban's. Had a few great cities going, built a Sears Tower replica. Though when we went to war and the city was split into two halves by a large wall, all hell broke lose. |
| Blaze0:
--- Quote from: Custard on February 04, 2011, 11:49:56 PM ---I suggest on using Iban's, because his system is highly organized and easy to edit, unless you don't understand scripting at all. --- End quote --- I know a few bits and bobs of Torque, but not enough to make my own mod. Just enough to edit CityRPG. --- Quote from: Custard on February 04, 2011, 11:49:56 PM ---There IS a weather system for CityRPG, but it isn't activated. So just use that. --- End quote --- Do you know of a way to activate it? Is there just no line of code that executes it or something? |
| Killer2:
RP Core allows you to have anything enabled or disabled that you want. You don't need the Weather part on at all. Plus it doesn't have any exploits that I know of. |
| Custard:
--- Quote from: Blaze0 on February 05, 2011, 12:52:01 PM ---I know a few bits and bobs of Torque, but not enough to make my own mod. Just enough to edit CityRPG.Do you know of a way to activate it? Is there just no line of code that executes it or something? --- End quote --- I know exactly how to execute it, and it's rather easy. However, it does crash clients, you must be aware. In the ScriptObject file, at the very bottom... There's this coding - if(!isObject(WeatherSO)) { //new scriptObject(WeatherSO) { }; //WeatherSO.loadForecast(); } You need to get rid of the //'s so that the script can function properly. if(!isObject(WeatherSO)) { new scriptObject(WeatherSO) { }; WeatherSO.loadForecast(); } That'll make weather fully functional, as far as I'm concerned. |
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