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AI Players
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Skylord321:

--- Quote from: fishpen0 on April 21, 2007, 10:12:49 PM ---
--- Quote from: Aloshi on April 21, 2007, 08:25:36 PM ---I ported the kittybot from RTB, minus the kittyism. Never released it though.

--- End quote ---

Why do you make so much stuff, tell us you made it, and then never release it?  This is the same deal with that tracking missile you claimed you made but wont release...I'm not telling you to stop making it, but don't tell us about it unless you plan on releasing it.  I really like the stuff you make, and I wish you released more of it, just if you're not going to then don't tell us about it.

--- End quote ---

I have made alot of scripts. just i don't release them soon i'm going to make a zombie mod (there is already one just i trust my mods) but yea ill only be releasing them on my site and post the links here. but yea i kinda finished the bot mod here keep in mind this isn't finished but basic commands are

_____________________________ ________________
--------------------------Commands-------------------------------/
_____________________________ _______________/

Commandtoserver('botspawn',<put name here>);
Commandtoserver('followplayer',%obj,%obj2);  --Please notice if it is a player put <null>.player as object 2 object 1 cant be a player and object 1 is following object 2 examples bellow
commandtoserver('stopfollow',%bot);
commandtoserver('killbot',%bot);

ex::

lets say i type in console listclients(); it comes up
1640    Skylord The Master        Local

well the first 4 #'s is the players null (1640 in this case)

now you need the bot spawn somthing with a simple name such as roflmao
commandtoserver('botspawn',roflmao);

now we need the bot to follow the player so we do

commandtoserver('botfollow',roflmao,1640.player);

the bot should start following
--the botfollowevil command was a old test command most likley wont work--

to stop follow type
commandtoserver('stopfollow',roflmao);

its simple dont use my
1640.player line its always diffrent get with listclients

later i will make it easier with a gui
i wont give out any more info i don't want my idea's stolen ;)
(MoA) Shaun:
thanks for the script
Skylord321:

--- Quote from: (MoA) Shaun on April 22, 2007, 10:03:17 AM ---thanks for the script

--- End quote ---

You are welcome.

I have made a new mod that you can add bots to a list that makes it so when
you shoot a weapon, It goes to the collision area.

It is in test and Tommorow i will update it.

www.Sihous.com has the download if you need help please email me or goto my forums.


EDIT:

Video for this mod
http://www.youtube.com/watch?v=gbFkUIW5ULg







-I will upgrade mod over the weekend i will program while in the mountains-
Rolland:
When I checked the link, I clicked Downloads and I didn't see your bot mod there :/
Skylord321:

--- Quote from: Rolland on April 28, 2007, 08:49:53 PM ---When I checked the link, I clicked Downloads and I didn't see your bot mod there :/

--- End quote ---

http://www.sihous.com/resources/Skylord$27s+Bot+

the link is on the front page I have not had time to put in downloads yet ^^" sorry.
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