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| Best Free Game Engine? |
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| Saber15:
--- Quote from: Marcem on February 05, 2011, 03:57:43 PM ---I don't think you can modify the unreal engine with UDK. Probably just your computer. True, but it's not designed for open areas. And it's not broken. I believe a lot of games still use BSP, I believe CoD still uses it. Portal 2 and DotA 2 are on the latest source engine that includes a new lighting system. Then code better AI. They were designed to have one at a time. --- End quote --- mods like Empires, Eternal Silence, and GMOD all have large maps, and they take very long times to load, compared to smaller maps on regular hl2. my gmod has an average loading time of about 8 minutes (with only wiremod installed), making it have a loading time about 16x more than crysis running mods on a huge map. the problem with hammer is that you have to exit your game, load up hammer, edit the stuff, compile it (which takes an eternity if you have anything complex, even with the optimization portion disabled), open it up in your mod/game. crysis, torque engine games, and iirc UE3 you can run the game from the map editor, edit the map, then press a button and playtest your map, then when you're done you press another button and you're back in the editor. the single dynamic lights are huge resource hogs. when i ran hl2ep2 with dynamic lights on, my fps would drop from 80 to 30 when i turned on the dynamic light, while crysis and stalker have no drop at all (though both i average 50 fps) |
| Sirrus:
Boo hoo with your bitching about compile times. That massive compiling process is the reason that Source engine games (even ones released in 2004, CS:S, HL2) can still hold their own graphically against modern games. Half Life 2 is actually probably in my top 10 games graphically, and it was released seven loving years ago. I don't know how much you've actually studied the compiling process, but I think it's absolutely brilliant. The fact that such good looking maps lighting, texture, and complexity wise can still be played on older systems is a technical marvel and that's worth waiting a few hours ONCE for. Source isn't Cryengine, and it isn't Unreal, but that doesn't mean that it isn't just as valid and technically astounding. This whole tirade against the Source engine makes it seem like you think Valve half assed the Source engine and ignored technical standards for today's technology, which simply isn't true. By the way, even with basic optimization compile times can be cut down to amazingly small numbers. Relatively unoptimized, I started compiling my map and 11 hours later VBCT crashed at around "7..", which is probably only 30-40% done with VVIS. I added twelve large and logically placed visclusters and the compile took four and a half hours. |
| Tylale:
--- Quote from: Sirrus on February 05, 2011, 05:58:45 PM ---Half Life 2 is actually probably in my top 10 games graphically --- End quote --- Seriously? Its like in my bottom 5 that I own. |
| Marcem:
My Bedroom map for Gmod took around 10 minutes with proper optimization. |
| Sirrus:
--- Quote from: Tylale on February 05, 2011, 07:53:10 PM ---Seriously? Its like in my bottom 5 that I own. --- End quote --- I think it's just phenomenally well done for the technology and more importantly power available at the time. Here are the best looking games I've played in roughly descending order. Half LIfe 2 isn't in the top ten but it still looks damn good. STALKER CoP JC2 Metro 2033 Crysis Batman Arkham GTAIV DiRT2 BC2 Mirror's Edge Mass Effect 2 Half Life 2 |
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