| Blockland Forums > Modification Help |
| Collision Mesh issues |
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| Blastdown:
My biggest problem with creating vehicles is generally the collision mesh. Not creating it, but merely that the textures are awkwardly glitched in-game. I am not sure if it's even a texture issue, actually. But that is what it looks like. Some pictures to show you what I mean. These pictures are taken from a great distance, but the fact that it appears at all bothers me. The meshes name in the program is always Collision-1, as naming it anything else(col-1, col0, collision0) seems to crash Blockland for me. I export the models using Milkshape's Torque DTS Plus plugin, as I don't understand Blender enough to use it's exporter(I've heard it exports beautifully), and the Torque Game Engine DTS plugin always exports the model unflatshaded(the collision doesn't seem to have problems with this plugin if I recall, but again the unflatshaded thing happens). I need some help to solve my problem, obviously. I don't know what "techniques" people may have used to do collision meshes, and searching doesn't seem to help. |
| Treynolds416:
Ok. Collision Mesh -Don't add a texture to the collision mesh -It should always be named Collision-1 or Col-1 -If that doesn't help, tell us about when that specifically happens Exporting and Flatshading -Milkshape's exporter works fine -Flatshading needs to be done a specific way, which is detailed here |
| Blastdown:
--- Quote from: Treynolds416 on February 09, 2011, 05:20:33 PM ---Ok. Collision Mesh -Don't add a texture to the collision mesh - There is no texture on the mesh. -It should always be named Collision-1 or Col-1 - It is named Collision-1. -If that doesn't help, tell us about when that specifically happens - It happens after moving away from the vehicle a distance. Exporting and Flatshading -Milkshape's exporter works fine - Not for the collision mesh, that I'm aware of. -Flatshading needs to be done a specific way, which is detailed here - The collision mesh has to be flatshaded? That doesn't sound right at all. --- End quote --- |
| Treynolds416:
--- Quote from: Blastdown on February 09, 2011, 06:21:20 PM --- --- End quote --- Collision Mesh Try assigning your collision mesh to a blank texture. Flat shading You asked about how to flat shade, so I gave you a link. The collision mesh should not behave any differently when you flat shade it, but that tutorial was to tell you how to flat shade your model. I addressed all of the issues you brought up in your post, so some of them you might've already fixed or figured out (e.g. the flat shading and/or what to name the collision mesh). Sorry for any confusion. |
| Blastdown:
--- Quote from: Treynolds416 on February 10, 2011, 04:31:27 PM ---Collision Mesh Try assigning your collision mesh to a blank texture. --- End quote --- This didn't change anything. I'll add that this problem only occurs when moving away from the vehicle a distance. --- Quote from: Treynolds416 on February 10, 2011, 04:31:27 PM ---Flat shading You asked about how to flat shade, so I gave you a link. The collision mesh should not behave any differently when you flat shade it, but that tutorial was to tell you how to flat shade your model. --- End quote --- I never asked how to flat-shade. --- Quote from: Blastdown on February 09, 2011, 12:08:18 PM ---and the Torque Game Engine DTS plugin always exports the model unflatshaded(the collision doesn't seem to have problems with this plugin if I recall, but again the unflatshaded thing happens). --- End quote --- I mentioned how this particular plugin screws up the shading when exported. I'll point out that I already understand flat-shading and how to preform it along with other shading techniques. This is not the problem I am having. |
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