| Off Topic > Games |
| This video is 100% accurate (average call of Duty gamer) |
| << < (5/6) > >> |
| Frontrox:
--- Quote from: Skateaton on February 09, 2011, 08:39:04 PM ---uhh nope. --- End quote --- oh ok. |
| zackin5:
--- Quote from: Marcem on February 09, 2011, 08:27:55 PM ---Not torque engine, br0. --- End quote --- What? --- Quote from: naturemon on February 09, 2011, 08:41:09 PM ---It isn't instant hit, nor did I even imply it was..the animation of the knife is delayed compared to the player model. Example: I knife 100-300 milliseconds later my player is actually doing this attack therefore making it seem like you attacked first but really they did. --- End quote --- That's mostly caused because of lag. |
| Moriarty:
its not pythons its pylons read chat >:| |
| Marcem:
--- Quote from: zackin5 on February 09, 2011, 08:49:25 PM ---What? --- End quote --- I wouldn't call them Hitscan in a non-torque setting, weren't hitscan weapons named after a command? Or am I htinking of something else? |
| zackin5:
--- Quote from: Marcem on February 09, 2011, 09:47:05 PM ---I wouldn't call them Hitscan in a non-torque setting, weren't hitscan weapons named after a command? Or am I htinking of something else? --- End quote --- Hitscan attacks have been called hitscan since the Doom days. It's because the code for the attack usually scanned to see if the attack was a hit or something of the like. |
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