| Blockland Forums > General Discussion |
| Linux Support |
| << < (2/17) > >> |
| Fredulus:
--- Quote from: MackTheHunter on February 11, 2011, 12:43:42 AM ---Blockland Dedicated servers through WINE only appear on the Master Server for 5 minutes, and then you can only connect to them through IP. What is this. --- End quote --- webcom_postserver(); your new best friend. |
| MackTheHunter:
--- Quote from: Fredulus on February 11, 2011, 01:14:48 AM ---webcom_postserver(); your new best friend. --- End quote --- So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears? |
| Fredulus:
--- Quote from: MackTheHunter on February 11, 2011, 02:20:40 AM ---So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears? --- End quote --- Just write a script that does it like every 5 minutes or something idk lol |
| Sheath:
--- Quote from: MackTheHunter on February 11, 2011, 02:20:40 AM ---So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears? --- End quote --- Sounds more practical than asking the creator of a game to port it to an operating system that'll in turn give only you and the 3 other people who want it profit. |
| Ephialtes:
As I recall there were a lot of issues with getting Blockland's TCP/HTTP objects working correctly within WINE and they'd cause spontaneous crashes or just not work at all. I don't think the solution is as simple as doing webcom_postserver(); over and over again. |
| Navigation |
| Message Index |
| Next page |
| Previous page |