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Fredulus:

--- Quote from: MackTheHunter on February 11, 2011, 12:43:42 AM ---Blockland Dedicated servers through WINE only appear on the Master Server for 5 minutes, and then you can only connect to them through IP. What is this.

--- End quote ---

webcom_postserver();

your new best friend.
MackTheHunter:

--- Quote from: Fredulus on February 11, 2011, 01:14:48 AM ---webcom_postserver();

your new best friend.

--- End quote ---

So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears?
Fredulus:

--- Quote from: MackTheHunter on February 11, 2011, 02:20:40 AM ---So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears?

--- End quote ---

Just write a script that does it like every 5 minutes or something idk lol
Sheath:

--- Quote from: MackTheHunter on February 11, 2011, 02:20:40 AM ---So what, I time each time the server dissapears, then write a script to execute that command every time it dissapears?

--- End quote ---

Sounds more practical than asking the creator of a game to port it to an operating system that'll in turn give only you and the 3 other people who want it profit.
Ephialtes:
As I recall there were a lot of issues with getting Blockland's TCP/HTTP objects working correctly within WINE and they'd cause spontaneous crashes or just not work at all. I don't think the solution is as simple as doing webcom_postserver(); over and over again.
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