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Making the client respond to the server(TOPIC NAME CHANGED)

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Space Guy:


--- Quote from: Reinforcements on February 15, 2011, 05:14:32 PM ---Not really sure what you mean by that.

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You should not be forcing people to download an entire scripted add-on to check for the existence of two sound files.

Reinforcements:


--- Quote from: Space Guy on February 16, 2011, 12:19:25 PM ---You should not be forcing people to download an entire scripted add-on to check for the existence of two sound files.

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Well, I may have an upcoming project that may require a lot of custom content.

And besides, if they don't like it. They can just leave and go to a different server.

MegaScientifical:


--- Quote from: Reinforcements on February 16, 2011, 09:14:00 AM ---And on another note...
-snip-

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No what? I don't get what you're saying here.

Reinforcements:


--- Quote from: MegaScientifical on February 16, 2011, 04:45:09 PM ---No what? I don't get what you're saying here.

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--- Quote from: MegaScientifical on February 16, 2011, 02:48:48 AM ---Ma'am*

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Red guy is a guy, right?

MegaScientifical:


--- Quote from: MegaScientifical on February 16, 2011, 02:48:48 AM ---
--- Quote from: Reinforcements on February 14, 2011, 09:20:15 AM ---
--- Quote from: Bauklotz on February 14, 2011, 08:41:35 AM ---That uses a client-sided mod. The server sends a command to the client, and the client-sided mod answers. If the server doesn't get a answer, kickness.

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:0

Thank you sir, I'll see if I can get something like this to work.

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Ma'am*

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