Off Topic > Games
Dead Island
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yuki:

--- Quote from: Packer on February 17, 2011, 02:19:15 PM ---At school we actually found the cause of "banned games in Australia", the FPS element. Literally that is it. You can have a game that devourers people with cannibalism and ripping off limbs but if its in First Person then it's likely to get banned. But its also practice like Yuki said where if children are essentially on your side/team and you have no way of killing them then its alright.

--- End quote ---
It's hilarious because the most immersive view in games is typically third-person. I mean, cinematic elements like in Crysis or Amnesia can make for an extremely immersive FPS experience, but I find that TPS games are typically more immersive for the player because they can see what they're doing (as opposed to in an FPS you don't know what your character is doing, and since you can't feel movement ingame it detaches you from the character). I mean, think about it. Does anyone really seek cover in a game like CS:S? No, but if you change everyone's view to over-the shoulder, people tend to act more realistically. Seeking cover and blindfiring.
tikitai:

--- Quote from: yuki on February 17, 2011, 04:30:28 PM ---It's hilarious because the most immersive view in games is typically third-person. I mean, cinematic elements like in Crysis or Amnesia can make for an extremely immersive FPS experience, but I find that TPS games are typically more immersive for the player because they can see what they're doing (as opposed to in an FPS you don't know what your character is doing, and since you can't feel movement ingame it detaches you from the character). I mean, think about it. Does anyone really seek cover in a game like CS:S? No, but if you change everyone's view to over-the shoulder, people tend to act more realistically. Seeking cover and blindfiring.

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thats why i say rainbow six vegas is pro
also over the shoulder mw2
TheScout:
I am never going to Hawaii again.
Fizzles:
http://www.gamespot.com/pc/action/deadisland/news.html?sid=6299759&tag=nl.e513&mode=previews
Sebster 105:

--- Quote from: yuki on February 17, 2011, 04:30:28 PM ---It's hilarious because the most immersive view in games is typically third-person. I mean, cinematic elements like in Crysis or Amnesia can make for an extremely immersive FPS experience, but I find that TPS games are typically more immersive for the player because they can see what they're doing (as opposed to in an FPS you don't know what your character is doing, and since you can't feel movement ingame it detaches you from the character). I mean, think about it. Does anyone really seek cover in a game like CS:S? No, but if you change everyone's view to over-the shoulder, people tend to act more realistically. Seeking cover and blindfiring.

--- End quote ---
That is about the only good thing in Mirror's Edge, you feel like a person
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